I think this thread is discussing many performance issues…, but I think I’m getting what the OP means. I get microstutters in 1.12.13 and it’s in sync with spikes in CoherentGTDraw every second or so.
Fps is great, there’s no issues with performance for me, I can get great fps in 2D and VR but these microstutters which you really notice on the ground are ruining the experience and Asobo absolutely need to fix this ASAP.
The screenshot below is with minimum settings and no AI - just to demonstrate this isn’t a GPU load issue, it’s just bad optimisation in the codebase.
