It seems that recently, especially since the last mini-update/hotfix, there are a LOT more reports of stutters/microstutters than usual, both on these forums and on Reddit, possibly also on Avsim (I don’t go there much but did see some posts). Unfortunately I am affected by this too, much more than previously.
While analyzing these stutters, I have noticed that they do NOT show up in the devmode FPS counter/thread analysis window. Meaning: the displayed values of the threads (Main, RDR, GPU) do not change between periods of smoothness and periods of stuttering.
For example, it will be stable with something like the following continuously for the situation/scenery context I’m currently in:
- Mainthread: 9-10ms
- Rdrthread: 8-9ms
- GPU: 12-13ms
All this with FPS capped and fully locked at 45 (=22ms) via Rivatuner.
Now the stutters start, but the values above do not deviate, there is no spiking of any kind and FPS stays locked at 45. Yet I get periods of pretty bad stutters/dropped frames, then they’ll disappear again, then come back. Sometimes for longer periods, sometimes for shorter periods.
This happens both in photogrammetry and autogen areas, both very close to the ground and at 1000 feet, sometimes even at high altitude. Changing settings, render scale etc. doesn’t seem to affect it.
Is anyone else experiencing this? What exactly could be causing such noticeable and reccuring stutters (mostly microstutters, but extremely noticeable and practically gamebreaking) without affecting any of the threads?
I really hope Asobo sees all the recent complaints about stutters and decides to do something about it. Smoothness is of utmost priority in a flight sim! If it were up to me they would dedicate an entire SU to frame pacing, it’s that important.
EDIT: Not rolling cache related, makes no difference.