Not to diminish the arguments here, they’re all valid. But what I think is happening is that everybody is finding out how hard it is to integrate all the realism aspects of aviation in a granular, globally-realistic way. I see lots of great observations throughout the forums of issues that would be easy to fix in a silo, but the interconnectedness of things means a change here messes up something else there.
Aviation, like spaceflight, is hard, complex stuff. Making a realistic weather engine that captures every aspect of that incredibly complex, interconnected subject and merging it with the aesthetical and operational realities/needs of aviation… I’m surprised the devs haven’t run away screaming. I’m willing to give them the benefit of the doubt that it’s still a work in progress - I can’t possibly believe they’d be satisfied with the lack of turbulence in thunderstorms, or lack of thunderstorms in general, and just think “welp, we finished that, good job!”