SU2 Beta General Feedback

So 13 is my lucky number and it appears to me that my luck is holding up with this release. While I did lose some frame rate during this 2 hour flight, it was less than the prior two releases and with acceptable control resolution for hand flying a brisk crosswind approach to KIAD (GlideslopePro 2024 version) in the Max 8. Frame rates are as displayed by Nvidia app overlay (Alt-R) to avoid activating Dev Mode (as I am also testing to see if my logbook entries still disappear in .13).

Departing KMSP (Flightbeam 2020) had 55 FPS or better up to my 60 FPS monitor refresh rate maximum with butter smooth panning inside and outside the cockpit.

Flight time
1:26 @ T/D 52 FPS 30 (1% L) stuttering panning inside the cockpit began

1:37 BETEE 47 FPS 30 (1% L) with stuttering outside the cockpit on the STAR

1:45 ELLLA 46 FPS 30 (1% L) with stuttering outside the cockpit on the ILS

1:50 @ 3,000’ 42 FPS 24 (1% L) off A/P at 2,500’ when fully configured to land

1:54 ET/on the ground 35 FPS 15-24 (1% L) with enough control to taxi normally

At gate FPS recovered to 40 FPS 20-30 (1% L).

While not enough or the right kind of data to posit a VRAM fix, this is performance enough for me to be satisfied with .13 over all previous SU2 beta releases on PC.

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The detail draw distance is really terrible these days.

At TLOD 400, you can so clearly see the end of the detailed area and everything beyond that is such a mess.

It is really depressing to see how far the sim has regressed graphically in all aspects since release in 2020.

3 Likes

Agreed. Lots of regression in TLOD. Even with ULTRA pre cashing the draw distance is terrible.

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Nope, that message was added very early one, maybe as part of the first or second patches after the sim was first launched back in late November. I haven’t seen it personally since those initial few weeks when it seemed like every day was a new set of problems and long sim loading times were common.

I tried the new 13 patch earlier for only a little while as I was getting ready to go on holiday. Took off from John lennon and wow, it looked amazing, flew over the mersey, over the wirral, over the river Dee and onto my hometown. The browny colours of the rivers were near perfect :grin:

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Photogrammetry became clearly worse with new built. Takes too long to see details.


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Haha I wish I had taken one. Unfortunately, and perhaps surprisingly, it’s hasn’t been modelled. Just a void.

Latest startup time with 1.4.13.0 is 2:23, down from about 3.5 minutes back in November, whatever Beta was in effect then (SU1?). Things seem smooth with FSR3, AFMF, although maybe not as smooth as with 1.4.12.0, and FPS maybe a little less. Overall, it’s quite good, though. I do experience an occasional CTD or freeze, however.

My experience with pretty much all of the Beta flightings, up to .13, has generally been good:

  1. Load times are great: even with FSLTL models, load to menu is around 1:15. From menu “Start flight” to “Ready to fly” around 30 sec.-ish. Note that I typically do not do multiple flights without exiting the sim so the “repeated flights slow down” is not a concern to me.
  2. Frame rates are the best I have ever had. Flying GA low-ish (1500 - 2500ft AGL) and slow-ish (110 - 175kts) over PG still delivers 40 - 60FPS, depending on what is in view. Capped at 60 FPS, virtually never goes below 40FPS
  3. PG seems good to me. Looking at London

  1. LOD/draw distance seems fine to me. For instance, looking from KJFK towards city of New York in the distance:

  1. I still experience some stuttering on landing, in spite of good framerates. Not awful but enough to be annoying. Typical CapFrameX capture for landing:

  1. VRAM is still dodgy. Loading into hand crafted airport with airliner still bumps up against available VRAM on my RTX 4080 Super with attendant sudden plummeting FPS.

  2. Air traffic is still dodgy. At for instance EGLL, parked, taxiing and taking off FSLTL traffic is fine. Landings are still rare with “low passes” the norm. Otherwise traffic looks good: at EGLL for instance with FSLTL

  1. Something I have to look into in detail: I have an issue with CTD when spawning at a gate @ KJFK. I tried a number of times to spawn at C1004 - cannot for the moment recall who it was but SOMEONE used that as a benchmark some time ago :laughing: and I get consistent CTD there. Tried with Inibuilds A320V2 and A321. Seems OK if I spawn at the runway with decent FPS though: refer KJFK screenshot under bullet point 5 above.
  2. Detail at small airports is just gorgeous. Couple of examples at 3W5 Concrete:

And at Hope CYHE:

For my GA type flying the sim is generally extremely good at the moment.

PS: Should have included my specs!

Summary

Hardware:

ASRock X670E PG Lightning
9800X3D
Gigabyte RTX 4080 Super
G.SKILL Flare X Series 64GB 6000 CAS 30 2x32GB
OS WD Black SN770 500GB
Game WD Black SN850X 2TB
NVIDIA 566.36 driver

Game settings:

4K
Mostly Ultra
200 OLOD
400 TLOD

TAA

No frame gen

9 Likes

Is this still on in the last beta? Is there a way to see if the memory logging is on, on the PC version of the sim?

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Does the World Photographer analyze and reward stars in the beta? My photos aren’t being analyzed.

Love that last shot.

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Thanks: as mentioned I find the visuals very good. And way better in the 4K resolution in the game than the reduced HD quality on the forum.

Just noting for future callback that the runway needs to be realigned to the aerial and the runway number is incorrectly applied and mis-sized.

I must admit that, until you pointed these out, neither of these two issues were apparent to me: my ignorance is clearly showing. As is my lack of “meticulousness” as quite frankly, for a small rural airport, I am quite OK with how it is represented in the sim.

Runway numbers:

Yep, after you pointed it out, further checking indicated that indeed it isn’t 100% correct. Sim:

Real world

Alignment

Now with this one I admit to being stumped. In LNM, the runways are shown as 76 - 256°

When I spawned on runway 25, the DI showed 256°

The only data I could quickly find re runway heading was the following, showing 75.9/255.9°:

What am I missing?

Not sure I’m following except for the runway numbers size. The rest seems to look correct to me. The magnetic headings of the runways will drift over time since the magnetic north pole is not stationary. At some point they may re-number the runways in a future AIRAC update.

What do you think appears incorrect?

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My last post was in response to CharlieFox00’s comment that “the runway needs to be realigned to the aerial and the runway number is incorrectly applied and mis-sized”.

Just had my first CTD in the sim menus in a while. I had just loaded up, selected Free Flight and then accidentally clicked a spot on the globe (if it matters) and the little UI widget popped up as if I was selecting a starting point. Immediately after that, when clicking on the aircraft icon to change planes, the sim crashed.

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The free flight UI is so much form over function compared to 2020, and riddled with little annoyances too.

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Overall, I rank “Being Able to Crash the Simulator” not worth the improvements at this point, almost 5 months after the launch date of the sim.

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