SU5.1 General Discussion

I’m wondering :thinking:, if MS commissions Asobo to do this work for them, how much of Asobo’s time are they actually purchasing to bug fix and/or develop further activities?

Is their development time also on a strict budget, similar to what appears, note I say appears to me as a person on the outside, in the limited attention the in sim aircraft have had until recently?

I am also aware Asobo develops other games. Obviously this will impact on the time spent on MSFS 2024 - wouldn’t it?

I do worry that their time and focus could be split into so many avenues that it becomes very hard to keep up.

I use GeForce Now, where the 5080 rigs boast an impressive 47(!) gigs of VRAM, yet I still experience these stutters. Unbelievable!

It’s much more likely what people do in the sim. Everyone assumes everyone else does the same thing as them but it’s basically different games for different people.

All I do is fly helicopters in photogrammetry areas 99 percent of the time. I rarely even touch an airport and rarely touch a plane even. Some people just fly bush trips, some people just heavy airliners, even GA planes vs resource heavy Airliners in Airports probably have different experiences.

This is definitely part of the equation but not all of it - there are PS5 users who are enjoying large airliners in VR at major airports and others whose sim can’t even consider that without CTDing or getting unusable performance.

Having just installed the SU5 Beta 1.7.30.0 , I have just had an almost stutter free experience.

I had just tried to complete a flight in SU5 and the performance in the air was terrible. To the point that the GFX card eventually gave up. Every flight on SU5 release version had encountered stutters once airborne, throughout the flight.

The Beta is a vast improvement over what I have experienced since SU5 release as mentioned above.

My system i9 13900K with 64GB RAM and an RTX 4090 with the latest driver. The flight was EHAM to EGCC with the PMDG 737 800. Both airports Payware. GSX running and Say Intentions.

Hopefully this is heading in the right direction now.

thats the same thing I was saying, revert back to su4, and when they finally get it together then release su5 or su6… su4 was fine and I can fly all my flights and complete them… SU5 is broken, and i see everybody saying its unplayable… its not fair to us… or why rush out su5 knowing it was a pos…

I am sorry but I do not think exaggeration and hyperbole like this is useful in a Beta dialogue. Yes, there are issues and those HAVE to be pointed out, that is what a Beta is for. But conversely, there are many posts where people say their performance is acceptable. Ironically, the post just above yours has positive comments. And I am another user finding performance in Beta 1.7.30.0 to be OK.

Not saying things cannot be improved. Of course there are many, many things that need serious improvement. And of course things are absolutely worse for some than others. But I believe one has to retain some perspective and provide specific feedback to have any hope of moving things forward.

Yep, I ran the same test in another post, see here, and came to the same conclusion.

SU5.1.30 Beta Xbox X

Clean Install and default 16gb rolling cache

LIVE Weather & Traffic

Unfortunately, this beta version does not correct the memory and performance issues introduced to the Xbox console with SU5’s new multithreading memory techniques. Performance and Stability continue to be subpar, unreliable and well below the standards set in SU4.

Using my standard high bar test of large airliners at large airports, a bar that was consistently met in SU4 tests; low memory warnings, CTDs and memory leakage continue to be present.

Using a mix of Default, PMDG and iniBuilds airliners at first and third party airports over the past several days, the persistent issues with SU5 continue to be present, making the Sim largely unplayable when compared to SU4 standards.

A mix of screenshots below shown that issues become immediately apparent upon Free Flight load in.

Other things of note that are also problems introduced in these SU5 Beta builds:

--The load time in Free Flight between clicking Start Flight to Begin Flight has increased significantly.

--Draw Distance for terrain LOD continues to be massive and all-consuming now on the console compared to SU4, a major cause of memory drain.

--LOD for small objects, such as signage along taxiways and default traffic models continues to be inappropriately low, meaning you can only see these things when you are right up on them, which is unrealistic and pointless. Some screenshots below show how slow default traffic models load in and how quickly their realism deteriorates as you pull away.

--Completed a flight from KSEA-KLAX in the default A330-200 and while I was able to complete it, the memory drain and leakage upon arrival at KLAX was too much and as I tried to exit Free Flight a CTD occurred.

--Live Traffic and Weather continue to be hampered by the new memory techniques of SU5, meaning as the Xbox works to preserve the loading of the aircraft and airport, these things are dropped entirely and attempt to reload over and over again.

All of these issues continue to make the case for a separate console version that is optimized for the Xbox’s unique memory sharing capabilities. The threading techniques introduced in SU5 work well for a traditional PC, but are not realistic on a console platform. This root issue must be addressed.

--NN

Hoping we get a new build to test today or tomorrow because this one is definitely not it.

Exactly this…

Yes please.

And that’s the problem. I’ve left out a lot of details in the video that I already know because I’ve done a lot of testing, and in those conditions, the VRAM isn’t saturated at all, on the contrary…

But that’s not correct, let me explain…
In the video, the VRAM isn’t saturated at any point; in fact, I have plenty of free space. Why doesn’t Asobo create an option that lets you adjust the amount of VRAM we can use or not, so as to accommodate everyone, including consoles?

Yes, I agree with you, but they were much less than they are now, much less. I remember the problem very well in msfs2020, but it wasn’t as damaging as it is in 2024, and even in FS2024, I remember times when this problem had a much less impact on the overall fluidity of the sim.

Could someone help me maybe… in the latest build the frame gen doesn’t work… it always stays at 60fps whether it’s x3x4 etc… even changing it from the nvidia app… does anyone have this problem?

5090, 13900k, 64ram Shadows are maxed and this is just one example of how terrible shadows are and as a result how poor graphics have become. I feel that a large portion of any performance gains are a result of this massive degradation in shadow quality. All of shadows are like this. At altitude there are hardly any shadows- just from massive mountains nothing else. Makes the overall color and depth of the landscape feel dead / off. All objects on the ground or in the air have this huge culling of shadows. The walkers and objects in GSX have no shadows when watching them leave the aircraft. AI planes hardly show any shadows for much distance. Sometimes I feel like MS24 just needs to scrap everything and go back to square one.

Maybe this is why I am enjoying the sim so much. I simply don’t care about the graphics quality at that granular of a level. Maybe it’s because I am getting old and I have learned (mostly, lol) to just enjoy what I have.

I don’t even see anything wrong in your pics. I have no idea what the problem is, or what you want it to look like. Maybe you could post an A/B screenshot?

I think I started flight simming on FS3.0. Now I am flight simming in 8k VR. I am just enjoying the ride. MS/Asobo have provided me a good sim. I only have some very minor complaints.

I probably have 10 hours just this week of amazing VR flight in the HJet, new Phenom 300e, and the Sov+ I just picked up yesterday and flew last night.

You know you have it good when the rant is about shadows while rocking a 4k gpu that costs more than most peoples entire PC. Perspective. lol. :+1:

I often feel the same - FS5.1 for me. People expect it to look as incredible as Forza but at the end of the day, this flight sim is so much more complicated that it’s amazing we have what we do, especially on an Xbox of all things. Just need the memory problems to get resolved so that we can get back to flying with SU4 levels of performance and reliability

Try https://forums.flightsimulator.com/t/frame-gen-not-working-stuck-on-fps/767566/3