Sudden loss of FPS few days after new GPU

I bought an RTX 3060 ti a few days back and was blown away by the bump in FPS, general smoothness, etc. Then, after my PC crashed mid-flight, I rebooted it and found that my FPS had gone way down with no changes made whatsoever. One minute I’m flying along at about 38 FPS, nearly maxed out, 4 1920x1080 screens (a cross-shaped arrangement of monitors fwiw), then a system crash, then I’m at 25 FPS the very next time with settings reduced to “medium”.

I thought perhaps the driver had reverted somehow, so I reinstalled, to no effect. I will try a slightly earlier driver, but it doesn’t make sense that the latest driver worked well two days ago, and suddenly not now.

Then I wondered if my bios tweaks reverted. I tweaked just enough to ensure no system failures. No effect. And more notably, check out this resource profile when running max mode, only the 25 FPS:

As you can see, though my FPS is quite low, the CPUs and GPU are at a brisk walking pace, at best.

Then the Debug, of course. No clue what to make of this.

image

Probably not related, but I noticed at the same time (hadn’t looked before the FPS drop issue) that I was seeing multiple copies of the window configs in the “Experimental” menu. I DON’T see multiple windows rendered–just the four I intended to configure. Just two copies of the config itself showing in the experimental menu.
image

One last point that might make you all think I’m posting on the wrong website: while it’s also true to say that P3Dv4.5 is ALSO running around 20ish with a similar setup all around, with the same resource utilization above, Heaven 3D graphic test, maxed out fully, will up the CPU and GPU to a full gallop, and produce about 80 FPS (again, maxed out)

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Click back on the main screen, whichever it is, anytime you interact with mouse on any other screen. There´s a limitation of fullscreen mode and you need to do that so MSFS gets focused for rendering in case you are using multimonitor.

Cheers

Easier said than done. I was unable to find this category, sub category, etc. But now that I know where it is…

I’m not sure if I’m understanding your suggestion here. I would have necessarily had to click on the main window to get the FPS screen up, so it would have necessarily been the focused window.

Exactly. It needs to be the focused window. Anytime you click on any other screen you need to click back on the main one afterwards. Even if you don´t have your game running there a click on another screen gets it focused so game rendering loses its priority. It´s very frustrating but that´s how it works in multimonitor setups.

Cheers

Understood. But my point is, well, heisenberg. How can I measure my fps without actually being focused on the Sim for at least the moment that I took the screen shot?

In any case, I assure you this days long issue is not something as simple as not focusing the Sim window.

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Does no one else find this rather interesting? Look at those resource numbers; not a shortage in sight. RAM, cpu, gpu… nothing. So what’s the mysterious bottleneck? It implies that no system upgrade in the world would fix this. And when that happens it usually means a waitstate for a phantom process or datum. But I’ve stripped out every add on I had.

Not sure if I mentioned this, but changing to any number of aircraft doesn’t affect it.

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Anyone?

Again, if I don’t have any resources (per above pic) that are even close to maxed out–not CPU (not any cpu individually for that matter), not GPU, not RAM, not network–isn’t something fundamentally wrong here?

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Hey, I am experiencing a similar issue here. Do you have any solution for me?