Some people think the new TAA sharpening is way too sharp, some think it’s just fine.
Some think the old night lighting is much better than the new one. Some think the new one is awesome.
It’s a losing game to try and make these changes and hope the community likes them, because there will be constant need of tweaking.
Instead, it would be better if Asobo implemented here changes as sliders in the settings. So for example under night settings, I should be able to adjust the night lighting intensity, spacing, color temperatures, how far away I can see the light etc.
This way, I can change all controls to my liking instead of barge into the forums demanding Asobo be shutdown.
From a game development point of view, this is a really bad idea, I’m sorry.
All settings included in the game’s UI need to be officially supported, which means they need to be tested for every update.
Testing updates for MSFS must be already a massive undertaking due to how complex a product it is. Adding further complexity to make the testing process more extensive is really not the best.
That’s very unfavorable argument and a negative and short sighted way of looking at things.
Adding extensive customization is the focal point of some well known games and it’s something game studios take pride in being able to offer. It’s also commonly advertised as how one of the many ways a certain game can accommodate gamers and PC’s of any level.
If there’s one game which can highly benefit from adding more customization and settings options, it’s a flight sim.
People all have different tastes, different preferences, different likes and dislikes, different levels of hardware availabilities.
Adding settings is probably the easiest way to battle the negative crowd. If you don’t like something, just turn the slider this way and you’re good to go.
Asobo has made a flight sim using groundbreaking technologies and AI’s on a 1:1 representation of the earth. That last point alone is enough to impress any other non-sim type gamer. They’ve already literally conquered the world. So I’m pretty sure adding adjustment sliders and more settings into MSFS can only be better for the sim, not worse.
It isn’t short-sighted just because it says that something you want isn’t as easy to implement as adding a few sliders to the menu. As a matter of fact, asking for additional complexity before the sim is in optimal state is what I’d call short-sighted.
And this sim has some of the most extensive customization options in the whole industry. So this argument is pretty meaningless.
By this logic, developers should add nearly infinite sliders and options, increasing the complexity of testing builds exponentially and also increasing the chances of introducing more issues.
Adding further complexity is detrimental to fixing what needs to be fixed in an already complex product.
The easiest way to battle the negative crowd is to gradually fix the issues (which adding more options and complexity would inevitably and factually hinder as I explained above) and ban those who are unconstructive in their negativity.
I think your main concern is that adding customization options to the sim at this stage is very early since the developers still are in the process of ironing out bugs within the basic functionality of the sim, and that doing so can only complicate early development plans.
I don’t have the technical knowledge to say this is or is not possible to implement in early builds but if it does complicate early development plans, perhaps they can hold it off for a while until the sim reaches a more mature stage. But I’ll leave it to the discretion of the devs to decide.
But ultimately, having more customization options related to anything graphics and performance is always a plus.