Great. I was looking at a different video. Thanks for the applause… Still, the original video seems to feature strong headwinds with a right crosswind component, reducing the need for right rudder from the pilot.
To take it back to pitch trim, it’s interesting to observe the amount of down trim on Take-off and how on rotation the elevator seems to just go “flat” from down. It matches the instrument’s big nose-down take-off trim range- as it should, of course.
Yes, the rudder is needed for a massive power-run before takeoff per the video you posted but not nearly to that extend in a normal takeoff. Nor do any of these pull hard left during taxiing which is a different thing altogether.
Yeah, who are daher to say that is expected behaviour. A random person on the internet surely knows better. And there are 0 factors that influence that. Like wind, ground composition, power application, weight…
Thank you! I forward to your email as an existing customer.
Regarding crosswind, remember that the sim currently does not simulate the crosswind when the aircraft is stationary. As the aircraft increases speed, the crosswind is slowly introduced. It doesn’t get to its full speed until you are at around 40-60kts, I forget the exact speed. This means when you are taxiing at very low speeds you don’t really need to compensate at all. On take-off roll you will need increasing amounts of rudder as your speed builds.
Interestingly, on landing, this means you need less aileron as your speed decreases, instead of more to compensate for less airflow over control surfaces.
How can it be that all aircraft (in my case) move in strong winds when they are stationary? As soon as the aircraft is rolling, the rudder must be used to countersteer, sometimes very strongly.
What is then added at a certain speed during take-off is the counter-steering with the Yokes :). This is called “cross steering” so that the aircraft does not tip over in strong crosswinds on the runway.
Seb also confirmed the issue in a previous Q&A, expounding how they have improved on the code they took from FSX, but they still have an issue with static friction which is why they don’t simulate crosswind while stationary, or at lower speeds.
That may be so, I can’t see into the programming of the simulator. I can only speak from practical experience with the simulator, and it is as I described above.
Sometimes I would even prefer it to be as you described, because sometimes it is very hard to keep the aircraft on the taxiway even at very slow taxi speeds.
I’m talking more about small aircraft, of course.
I do not fly airliners etc.
And please don’t bring my hardware into play, it’s not cheap and it’s absolutely fine.
If you read the thread I linked to you kind of can. There are several screenshots, and my own videos, that show the wind debug menus which clearly indicate there is zero crosswind until you start moving. This is 100% accurate as far as the sims own SDK is concerned, but I wish it wasn’t.
This need for increasing amounts of rudder is what some refer to as a wobbly, or jerky takeoff. They don’t anticipate the point at which the crosswind reaches its full strength, and the plane lurches into the wind. This isn’t so much about the controls, but the pilots understanding of the forces at work, and getting ahead of the aircraft, as some experienced airmen on the forums have stated numerous times. If you are always reacting to the aircraft you quickly lose control, no matter how good your controls are. But if you anticipate, get ahead of it, the smoother, and safer your flight will be.
We are talking at cross purposes right now.
I never said that the plane could not be controlled. No matter how much crosswind, everything can be controlled well.
Where I disagreed is that at low speed on the taxiway there would be no crosswind to correct with the rudder. Also, when I am stationary and there is a strong wind, the aircraft starts to wobble slightly. Ok, not every aircraft but most of them.
Conclusion: somewhere this must be simulated! Or, or not?
At very low speeds you won’t. But I believe the sim is known to exaggerate weathervaning, which I think is what you are describing.
Go into dev mode, and open the speeds panel. I may have it’s name wrong. This shows wind affecting the aircraft, and you can watch these as you taxi around. There is also a mode which shows forces affecting the plane, presented as lines projecting from the airframe.
You only have to watch a couple of videos from Missionary Bush Pilot and see him almost standing on the right rudder pedal to know that it is the norm. He even verbalizes it in one of the videos. I’m am all over this addon when it comes out. One thing to note about this guy as well is he references simulator pilots as well. Talks about “if you want to try this in your simulator, here’s how” kind of stuff. Cool dude right there.
I remember one video where he commented that on one day it was so windy it made his leg ache from having to use so much rudder correction, and that would be on top of rudder trim.
I also remember quite a few videos from MBP when he specifically emphasized needing to step on the right rudder at take-offs.
I relation to what @SiRRiPPERORiG said earlier, I have specifically looked to see in the videos the super nose down T/O trim, and indeed, immediately after takeoff, I can see the pilot adjusting the trim closer to a neutral/nose-up position. That is much different from many planes that use neutral or slightly nose up for take-off and while the plane accelerates, they trim for slightly nose down to keep it level.
Looking forward to the release.
Sorry I couldn’t meet your expectations. I keep my streams very open and positive. I’m not a spokesmen for SimWorks Studios. I provide technical information that users will find very valuable once they get their hands on the Kodiak. Lots of energy and time goes into these projects so I hope you’ll reconsider your comment when the Kodiak is released!
It does have NXi support, it was stated many times already. But the current NXi does not offer all options that real Kodiak has (extra space for the trim indicator on the screen) so developers are looking into alternative options.
I also fully understand why it has to be also compatible with the default G1000. NXi is optional so if people get the plane they should not be forced to download NXi to make it work.
I only believe that at this stage the WT G1000 (the old one, I know NXi is also a WT G1000) is not relevant at all.