TAA significant performance drop vs 2020

Yes I’m aware that DX12 is more taxing on the GPU as it was exactly the same in 2020. The difference is that in 2020 we had the option to use DX11 to get reasonable performance with TAA.

Currently I’m not using VR in 2024 as I can’t get decent performance without using DLSS, I’m hopeful there will be further optimisations now that DX12 is the only option.

If anyone has recommended settings for DX12 TAA in VR that gives acceptable performance (above 30 FPS without a 4090) i’d be grateful.

I have everything set to medium/low, 3500 horizontal resolution in the pimax crystal with a 3090ti.

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