So, I’m running some comparisons.
With Render Scaling 100 ingame, and 200 in OpenXR, can you spot any real difference in image quality, between TAA and DLSS Ultra Performance?
I have a G2 and all ingame graphic VR options are on Ultra.
I was switching from one to the other while pausing over Manhattan, and quite honestly they look basically the same.
Please, share your thoughts.
Anyway, I’m not crazy. Image is basically the same.
TAA, Render Scale 100, OpenXR 100
Render: 3164x3088
Post: 3164x3088
Screen: 3164x3088
DLSS Performance, Render Scale 100, OperXR 100 - VISIBLE DIFFERENCE
Render: 1582x1544
Post: 3164x3088
Screen: 3164x3088
DLSS Ultra Performance, Render Scale 100, OperXR 100 - VISIBLE DIFFERENCE
Render: 1055x1029
Post: 3164x3088
Screen: 3164x3088
DLSS Performance, Render Scale 200, OperXR 200 - BASICALLY NO DIFFERENCE
Render: 2236x2182
Post: 4472x4364
Screen: 4472x4364
DLSS Ultra Performance, Render Scale 100, OperXR 200 - BASICALLY NO DIFFERENCE
Render: 1491x1455
Post: 4472x4364
Screen: 4472x4364
And you can also go higher with the OpenXR scale, up to 250 it remains basically the same, performance wise.
I wish I’d know how to take pics of the G2 lenses to show you! Everything is super crisp, both inside and outside the plane!
(If you have anything similar to a 4090+G2, please try)