Taming super sensitive controls?

I strongly disagree. It’s not the sim that’s causing issues with the control “feeling”; its hardware yokes/joysticks. The yoke of a real 172 moves pretty far in the pitch axis. Most sim yokes just barely manage to achieve half the travel of the real thing (some are closer to 1/3rd!). And most joysticks are much worse. This alone makes the plane really sensitive to your inputs, and when you add the fact that you’re lacking the firmness of an IRL yoke at higher airspeeds, it just ends up making the plane feel really twitchy.

In all of the 172s ive been renting for the past half-ish year, comfortable pitch control inputs during cruise is literally a mere centimeter of travel or less. And it takes some force to do that. Any more movement than that at 100+ kts and you’re gonna feel some G’s, or lack thereof depending on your input. I find the stock 172 in the sim feels close enough(WB sim addon is much better tho!) in terms of how it feels to land IRL, control wise. I make quick ~1 to 2 inch pitch adjustments to react to wind as I’m floating and bleeding off speed for a smooth touchdown, just like IRL but with a bit less force required. That being said, I have a fulcrum yoke that has a very similar pitch travel to the real 172. Which is why I don’t believe the sim is terrible at simulating this. It actually simulates it to an acceptable degree with the right hardware. Unfortunately, the right hardware is usually prohibitively expensive and I do think it would be good to find a way to make cheaper hardware work a bit better.

Crosswind is another story entirely though. But lets ignore that for now… ; )

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