I’m never sure if I should blame my airport design or the AI system. I did a test flight with my published version and the taxi ribbon picked that center taxiway D to runway 10. I decided to follow and see what would happen. At the hold short the copilot announced we were at runway 10, ready to take off.
I restarted and went into debug mode, same weather conditions and this is the path shown and when I flew this time the taxi ribbon was correct. Although the copilot did not announce takeoff intents. I’m starting to think crossing a reverse hold has some AI behavior bugs (but different subject).
If you look at the taxiway A, which is above parking, I did not connect the taxiway path all the way through since the airport’s taxi line doesn’t cross the runway there. I figured the normal path would be along Charlie (which is the taxiway along parking.
So could that path gap at [A] 4 be the issue, something else, or just normal AI bugs?
Here is the Airport:
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I believe this happens with KTBR from the marketplace too. Only one of the runways does it.
I connected Alpha through runway 4 and republished. I have no idea if that was the cause but I figured I was probably overthinking it too much.
I’m rather paranoid about having my first airport not be up to par.
This is still driving me crazy. If I take either Alpha or Charlie to 10, the copilot announces we are at runway 10 when I get to either of those hold short positions circled in blue. The ribbon also stops rendering.
Obviously, the sim knows where to go given the debug path.
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@Michail71 Oh thank you for working this airport - I got my PPL at Lantana 26 years ago and have been simming (with LongEz and CabriG2) out of KLNA in x-plane for years, and built over 20 GA airports for x-plane most within an hour flight from KLNA.
I’m just now embarking on the MSFS adventure (Computer arriving this week, MSFS Deluxe purchased, USB switch for keyboard, mouse, pedals and joystick on the way), and have been wondering what “my airport” will look like in MSFS.
(BTW - KLNA in x-plane12 gained a bug that has been driving me crazy - runway lights in the middle of the taxiway at the end of runway 4 that were not a problem in the prior version. )
I’m really looking forward to “parking my planes” at your KLNA.
If you think you can make a better version or would want to collaborate I wouldn’t mind. 
Poorly placed taxi lights and signs are what drove me to hand build this airport.
As for the issue I was mentioning above, I think it’s something that happens on non-towered airports with this type of runway layout. I’ve seen it happen at similar airports. I’ve thought of adding a tower to see if it clears up. There was a real world proposal to do so some years back.
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It is going to take me a while learning the aircraft I park at your Lantana, before I embark on learning to use the SDK.
I think you did a phenomenal job on Lantana. I wish they had a “recommended airport” integration like the x-plane scenery gateway so your version would be folded into the next major release.
Hopefully MSFS will fix the spinning parked planes, but hey maybe there was tornadic activity in the radar.
Thanks! When I published, I thought only 5 people would have been interested enough to download. 
Hopefully I’ll be doing some cleanup work on KLNA soon. The runway and apron textures are driving me a little OCD. I’ve been riding jet ski’s around that airport’s lakes the past few months, so I haven’t been simming/developing as much.
I also have an open project on the Shuttle Landing Facility that I somehow managed to lose a month’s worth of work on when switching dev computers. 
A while back I heard MS was thinking of doing something along with incorporating user content. I’d suspect it would need to be developed 100% out of the fs-base content. At a minimum, they could incorporate user content with the machine learning to improve the AI generated airports.
“ I’ve been riding jet ski’s around that airport’s lakes the past few months,”. And I’ve been birding in the park, apparently seeing you on your jet ski while critiquing each plane in the pattern overhead!
Lol, it’s a fun way to airplane watch.
At least in the sim, the lakes make a great VFR reference. I’m often shocked how accurate it is. At least from 500+ feet up.
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