Yes, I suspect that was all part of an optimisation process for slower systems at that time, and we all got affected by it. On final, you can see the yellow taxiway signs appearing as you descend, even though other details can be seen much further away.
I wonder if they have a wrong LOD level assigned to them, or something like that.
For example, here is one shot. Note the area circled.
Now let’s move a little closer, and three signs appear.
But a fourth one is still missing, so a tiny bit closer…
I don’t remember it being this bad before.


