If you have lots of stuff in an external app as many of us do you should be just fine. External apps use sim connect to communicate with the sim and that’s expected to be getting better. I suspect no changes will be needed unless the aircraft themselves change for whatever reason. You will of course have to re do anything setup in the in sim control bindings because they have decided in their wisdom to not provide a translation tool to help the migration to 2024. Its one of the many benefits of having your control equipment configured outside of the sim. I’ll be doing the same for 2024.
I also have SpadNext in the Complete Lifetime (Perpetual) version. I chose this version because it gives me access to beta versions where changes and features, such as settings for new aircraft, are introduced more quickly. Even if MSFS 2024 offers the ability to create profiles for each of our aircraft, I can’t imagine flying without SpadNext, because MSFS 2024 won’t detect our additional peripheral devices, like 737 EFIS or 737 MCP from Coreflight.
Yep, per plane settings is what external apps like Mobiflight, AirManager and POPM do already.
It’s the logical approach if you have to swap between a yoke and a joystick.
The existing bindings are, in my opinion, a bit of a mess.
Asobo’s content head said the new system is so different that converting old settings is not possible. I can live with that, although it’s a one-off hassle for some people.
External apps may want to tune their behaviour to support categories of planes.
offtopic: but be aware, their wording on store very tricky and i can confirm this: All licenses are life-time licenses with one year of free product updates.
after that you will not see even new shared profiles. developers need to eat
I’m very interested to see how this new version goes on my 28 Core Xeon (a W3275M). That runs FS2020 well enough but most of the cores do nothing at all. It seems like it’s just sitting there having a nice relaxing holiday.
This is a big benefit and will remove a lot of fuss and complexity.
There is something something out there about which we cannot speak that allows for practically full user control over dynamic something something.
Point is, it’s not difficult to give users the ability to control FPS/LOD balancing. The question is whether Microsobo will give us the control we want and need. I don’t think they did for the console’s FPS/LOD balancing.
It is already stated that it will be optional on PC. On Console it is mandatory.
So I personally don’t bother about that feature since I’ll not use it anyway
Yes, this… I understand it will just be an FPS target that you set and forget, and the TLOD/OLOD/Graphics settings change under the hood with some algorithm of their design to maintain it.
I definitely hope for some adjustable settings, like LOD minimum, targeted graphics settings, etc…
I think it’s been in the xbox version since the start. Early on the sim worked well on xbox and I think the fps management was effective. As the sim got more complex and the addon planes and airports got more complex the job of the fps control became much harder and the results suffered.
Hopefully on a decent PC it’ll have more headroom and be able to work well.
What they did at to the sim for later xbox versions were extra strategies for controlling low memory situations rather than just steady fps.
Y’all arguing about whether 50% utilization or 83% utilization or something in between is better or not without knowing what else is going on on the PC is just wasting keystrokes.
Did the framerate go up or down?
Did the amount of detail go up or down?
Did the GPU utilization go up or down?
Was the FPS previously CPU limited and now it’s not?
It seems likely that moving more stuff out of the main thread will have benefits, but there’s a lot of actual analysis remaining to be seen.