Night lighting has been changing since release through many different iterations. However it seems the last updates have not only reduced the intended effect but have also introduced some distracting and visible bugs. By the time update #5 was released, the deliverables were departing from what was announced and they are still not representing night lighting in the most credible way.
Therefore I’d like to raise the following questions:
- As you reconsidering night lighting in the future?
- How can the community help you assessing what we’d like to see?
In order to help you with the 2nd question, I’d like to shed some light (pun intended):
Although there seem to be many divergent opinion on night lighting in the simulator, a focus and dedicated group has been debating, analyzing and making suggestions based on real pilot point of views and experience. This group is mostly participating in a main discussion which has more than 466 votes right now, and there seem to be some consensus on night lighting not only in terms of representation and implementation ideas but also around a handful of prominent figures in the community. Because the discussion is very long I’m trying to point to the most recent and relevant material below.
Here are two excerpts which are illustrating in my opinion the most salient points:
You can read more elaborate comments here:
I’d also suggest you follow the posts of @Grinde81 in this discussion and others (I’m sorry if I’m missing someone else). He is really prolific with the night lighting discussion and he is bringing lots of ideas. Just by looking at the likes and answers they must be good ideas.