Tested 1.8.3.0 a bit, i mean played, here's my observations

The long loading time that used to be before the main menu feels like it’s simply been pushed out to the loading of the first flight. At least we don’t wait forever to get to the menu anymore.

FPS is Noooooooooooooooooooot better. Stop with the placebo effect. If anything, it is worse.

Got in the super light, throttled up, black screen… damaged landing gear… at 5 knots. Only happened once.

Behold, the 200 ft tall disconnected alien lights that we use to illuminate our cities here on mars…

Epic minecraft textures, I’ve been sitting there for a minute and that’s still the best it can do. Not ideal…

Now I know what happens to today when it becomes yesterday…

There is still a massive pause of like up to 20 seconds, shortly After changing the time of day in flight… even though you can clearly see it’s already successfully changed.

I flipped the plane over a rock and it actually behaved as you’d expect. overall, i feel the plane through the air felt better.

All the night lighting has this awful, and probably expensive blur on it. And there’s still these awful rows of red lights, and it’s not the cars, there’s literally no ai traffic on the roads - at night - for some reason.

I hear the wind, but the plane doesn’t seem to feel it… maybe a bit more now. But I still flew a superlight into a huge preset storm with no issue. Storms looked great… still zero interactivity. And when the lightning flashes, even on high to ultra settings across the board, the clouds get all pixel-y.

There is still a fine translucent line right across the horizon or something. That’s not a compressed image or something, that line you see is actually in the sim.

Even in the menu, the hanger you can see there’s this awful vingette or whatever it is effect, probably very expensive too. Like if it’s designed for 3d glasses but i’m not wearing any. Where it’s reddish to the left and blue on the right. image below…

Active pause can still cause your plane to gradually accelerate or decelerate on its own, leading to your demise before or when you unpause. But it’s not as bad now, i think.

A compounding of minor oversights around cockpit camera constantly break immersion for me by forcing me to manually adjust things, as follows:

The default cockpit view has your pilots face basically sitting on the dash, but I want to see more by default, as if sitting a bit further back. So you need to assign a custom view so you can enter cockpit at a decent zoom level. Then when you hit that view, you gotta hit it twice because it enters the default cockpit view first!

And when you use default cockpit view, the really useful quick look left or right Resets your Zoom level when you release it. Forcing you to break immersion to adjust your zoom again or re-select your custom view!

Then the game Forgets your custom view, sometimes, in between launches of the sim and you gotta go set up your custom views again!

Highways along mountains and coasts are still weird wacky wonderland creations.

All transitions between water and land are wrong, in the entire world, without good effects, crashing waves, or anything.

I got about 40 min into the Europe bush flight and the frame rate took a massive dive even though i was in the middle of a huge valley. We’re talking down to like 3fps…and it never recovered until the next flight. This never happened before this patch, though I hadn’t done any bush flights yet.

Even with trim on the floor the Cessna climbs with hands-off at only 100 knots. that doesn’t seem right.

When you’re on a bush flight, there’s really no indication you’re even on it. You’ve got poi in your flight plan, vfr map with a line, but heck I couldn’t even double check what my first stop was once i was in there. Everything in the flight plan just says POI. And the sim itself gives no indication you’re even on a bush flight.

I started a flight somewhere with super high winds live weather and still got nothing.

Upon starting a flight, it was dark out, i toggle live on and off, and got a completely different time of day and only then did the weather draw in. So launching with live conditions does not actually work.

Somehow the game has already managed to occupy half of a 1TB drive already, and i can’t even tell how much of that is the legit install… which seems to be in at least two places, parts of it. No idea. No user would ever be able to figure it out. So at some point, maybe when the next patch drops, i’m going to have to uninstall and start fresh… that’s another like 5 hours to download, maybe 7… .maybe 9.

World map pans with left mouse yet the other cameras in the game pan with right mouse.

Drone camera makes no attempt to even use the mouse even though it’s A) right there and B) would control the camera even Easier than a controller and C) the rest of the game extensively uses a mouse for everything, very effectively, and D) All other Cameras use the mouse.

There has been no crashes for me. Not one.

And ■■■■ can it ever be gorgeous when it’s not breaking immersion or showing me something it Can’t do…

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Yeah it is super strange. Try it at night if you haven’t already. I compared it to like a thousand tiny hypnotic circles on the screen.

Yeah I noticed this too since the update. Bizarre. Maybe that was the “performance improvement”?

It is for me. I document everything and it’s a significant bump in performance considering my mid-level specs. Sorry it got worse for you but don’t assume everyone else is having the same experience because that is not true.

We can’t help you if you don’t even tell us your specs and what kind of performance you were having before the update.

Other issues you reported – low frames in the bush trip, no AI cars, vignetting, wrong textures and models – are not happening here.

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As a huge Stephen King fan, I just want to say that I officially love you.

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I’ll add that, at least in my game, the alt knob in the CJ now makes the plane go up and down without choosing a climb mode. So instead of the way it should workd: dial an altitude and choose a mode it just pitches itself up to 4000 fpm the second you start rotating the knob.

I’m reinstalling XP11. For me, I have tried to work around the quirks but as I fly Cessna 152/172 exclusively, silly little things like the VOR and ADI stepping in 10 degrees one minute and 1 degree the next (YES - I KNOW they weren’t mentioned as being fixed/patched) has left me frustrated and is ruining my enjoyment.

I dearly want MSFS to succeed but for now I’ll leave it and try again in the new year.

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Some people have improved performance it’s not a placebo effect it’s just different systems, not everyone will necessarily see a again.

The chromatic aberration effect in the hangar is way overdone and makes it look like the lens is broken as even cheap lens don’t give that much CA over the whole image.

I do hope they fix the Minecraft trees as it looks very strange when they are at an airport.

Pretty much none of this is my experience. I flew for 3-4 hours last night, and had no issues, improved frame rates etc. Specifically:

Not my experience. Load time is more than 90 seconds faster and load from menu to in flight much quicker for me

I get 5-10 FPS improvement

PG looks like that close up. Nothing to do with the new patch. You can turn it off if you don’t like it. See many many posts on this

Not my experience - it’s pretty instant

Not my experince - I get a lot of wind buffeting

Never seen this in game

I think that is intentional

See many threads on this topic. NEVER use active pause - always use SET PAUSE ON and SET PAUSE OFF to achieve a proper pause that doesn’t crash your plane

See the many many threads on the camera system, including the ones about fixing cameras to the outside of the plane etc. See also this thread on my camera set up which works well for me Pilots POV, adjusting seat height - #20 by gordongreig

Never happened to me

None of these are related to the patch

Never tried the bush flights myself

Works perfectly for me - world map shows the winds, in game winds match the winds as far as I can tell

Need to understand more about the setting you used and whether you did “live” or “preset” with live weather selected to understand this better

Makes no sense this unless you changed the install folder. How big is your rolling cache file? My install file (including community airports etc) is 125Gb. I have a 250Gb rolling cache. That’s it. I could delete/reduce the rolling cache as I don’t think that needs to be anything like that big.

And?

Have you tried it with a controller? It’s brilliant and much more intuitive than a mouse could ever be for that purpose IMO

Similarly for me

You’re not wrong

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this city lights over the city issue was there before the uptade. I saw it in Trabzon airport in Turkey. It is very annoying

Performance improvements are not placebo, they are just not for everyone. I’m getting 40-50fps on my 6600k, that’s really good. There were issues related to 100% cpu usage, they’ve made threading optimizations that prioritize rendering. If engine can’t use more than 4-6 cores, that’s another thing, you won’t see improvements, but that for us using 4-6 cores, there are huge fps gains.

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Thank you to everyone who replied to the feedback with something other than outright denial of the issues.

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The “live weather” piece is really disappointing. I was hoping it was going to be something simple that was fixed with this patch. While they may have corrected wind aloft, the weather itself is still just wrong. As I mentioned over in the live weather thread, there seems to be no linkage between what is depicted on the pre-flight screen (map or the flight conditions button with the exception of presets), and what is rendered when you start your flight. Groan.

I appreciate your blunt honest observations everytime!

I might remember wrong, but the features video about weather said that the weather information would be downloaded and then the weather engine would simulate the weather within the game. Which would result in the engine simulating/creating the weather from how it interpreted the data. So it could differ from real world conditions or might match them.

I’m mostly okay with close versus “live” (although I want them to drop any use of the word since saying it is deceptive).

However, at least for me, my in-game experience isn’t even close. If the data says there are clouds, and in flight there are no clouds, that is a problem.

meteoblue - shows clouds
pre-flight screen and flight conditions icon - shows clouds
in flight - no clouds, or if I start with clouds, I fly out of them and then it is just clear the rest of the way. It is like weather was only loaded for the 30km box that the origin airport is in, and then polling disconnects, or there is no polling.

Which brings me to another point, it would be super duper if Asobo would actually explain how “live weather” is implemented.

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I have seen tis work the other way too though - start clear and clouds etc gather as you travel further. What I’m not clear on is:

How real time is live? If there is any kind of significant delay (I mean a few hours), then in reality it’s not live, but more “based on live”. Some delay seems inevitable, but I don’t know how their servers work and how often the data is gathered/available/refreshed

How the gathered real data is converted to in game weather. It’s not clear to me that it is simply “the data says X so we stick X in the game”. I’m sure there is a load of complexity aorund why that can’t work easily (I’ve seen some posts about how this works really badly in x-plane (not having a go) because refreshed data gets pushed into the game and the in game weather just abruptly changes). So I suspect there is some modelling going on…which again suggests we won’t see a 1 to 1 relationship but more of a “based on”

In reality - personal perspective - I can live with both of those things as long as the weather makes sense and is essentialy dynamic and unpredictable. I mean I sort of don’t care if it is sunny outside and I am flying in rain at my local airport. Would be nice to align, but if its the price for having the beautiful weather in the game, then I’d rather have the beautiful weather.

Exactly what I pointed out in my post. We have no idea whether or not it is working as intended, because we have no idea what is intended beyond a marketing tag-line of “live weather.”

The best thing that Asobo could do here is some sort of development blog or post that explains in detail how meteoblue’s data is implemented into the game.

Another thing about live weather is, it doesn’t tell you at all, anywhere, what kind of live info it’s receiving and how it’s being interpreted.

I mean look at this, they’ve got a nice neat weather tool window for customizing weather on the fly. And the moment you click the Live button on it, instead of utilizing that window to give you information and heaven forbid tell you what the weather is… it just ■■■■■■■ disables itself and shows you no information. Seriously?

let me guess, you saw that there were performance improvements so you decided to bump your settings much higher and then ran into performance issues?

Not all, but (in my experience) mostly. Definitely, coastlines are a worry. Needs work.

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