I don’t know… I guess it depends on what kind of gaming that we’ll get in the future. I think when comparing it with other games, MSFS is probably the first one to utilise real time streaming contents for what you’re seeing. But this is because it’s a simulator. It draws from real existing data for you. Other games that are built around fictional stories and world (which the vast majority of games are anyway) probably doesn’t benefit at all from streaming contents since the data is not publicly available and but at the same time, is not vast enough to warrant the need to stream them.
You still have control over what you’re getting though. That’s why we have the data options in the setting. You turn everything off, and you’re basically using the sim in offline mode. You still need to be online for DRM validation purposes, but you won’t be streaming anything and you’ll be seeing offline textures. You’re free to make that choice if you want.
But if you don’t want to use the generic offline textures and use Bing Maps but you don’t want to stream them. You still have a choice to do so as well. You can use the Manual Cache function to paint every single Bing maps in full detail. Just make sure you prepare 2 Petabytes of SSD storage in your PC where you’ll place all your manual cached textures. Once you have all 2 Petabytes of manual cached data, you can go to the data setting and turn off all of them again. So you’ll be flying offline, no streaming, with the content that is stored locally and you have control of. They give us the freedom of choice to pick which one we want to use.