The dreaded stuttering is back

It seems that ever since I installed 2024 (Yes I did manage it !) my previously reasonably reliable 2020 system has started to stutter really badly.

Even if I simply pan around whiole seated in an aircraft, I can see delays in the visuals as it moves across the scene.

I have an Intel I9 14,900 processor, an RTX409 GPU and 64GB of RAM, and both sims are running under Steam on v.fast NVME drives. Interstingly the 2024 installation does NOT appear to suffer from this stutter as far as I have seen !

I have set 2020 back to the defaults, which are the typical top end system settings. I have also tried “tweaking” them around to see if I can improve the situaation. Nothing works, or even seems to change the problem to any signifcant degree.

Can anyone PLEASE help by pointing me at a way to solve this and get my older 2020 system back to a usable state ? :sleepy:

I will be enourmously grateful…

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Some things to try:

  • disable Rolling Cache
  • run Disk Cleaner in Windows (cleans some caches)
  • turn off HDR10
  • turn off Photogrammetry
  • use DX11
    Good luck.

I have similar specs, and a similar issue in VR. FPS is much worse after latest patch

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Same here , after latest patch, VR stuttering is back and worse than ever.

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Many thanks for taking the trouble to respond to my problem. I will take some time to try each of your suggestions with care to see what happens. I feel sure it is something really stupid when I pin it down, BUT … Watch this space :slight_smile:

I am rather new to using Discord, so please forgive me if I am not responding in a normal manner ?

I just cannot work out why 2020 would suddenly change to this stuttering unusable mess from a reasonably decent flight sim, at least as something a Licensed (but time lapsed) PPL with around 1500 hours logged in real aircraft, dropping prachutists, lifting postcard photographers etc would even fly in.

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Hi guys,

Non-VR player here.

Until last week, I had an i7 6700K with 32 GB DDR4 RAM, and the RTX 4080. I ran MSFS nearly maxed out except for a few sliders/settings, although I haven’t played since about June.

Last week, I upgraded (?) to 64 GB DDR5, got a new motherboard (the previous one had been with me since 2016), and, more importantly, got an Intel Core i9-14900KF (Raptor Lake-S) Socket LGA1700 Processor.

So I decided to see how amazingly MSFS will now run… only to find that the experience is worse than ever. Especially, the stuttering on approach/landing is awful but also panning, especially at airports like FlyTampa’s Toronto or iniBuilds’ Heathrow. I never had issues like these with my old i7 CPU.

Oh, and I now run MSFS on an SSD instead of a â– â– â– â– â– â–  old HDD like before.

As I just returned to MSFS a few days ago, I wonder if this issue has been deliberately introduced to force people to move to MSFS 2024.

I expected improvements; significant ones. Instead, I see a shocking degradation of performance which makes me regret my upgrade (wasn’t cheap) and step away from MSFS. Very disappointed.

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Yep here too.

Especially when panning around.

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did you update to windows 11 24h2 that gave me this problem.

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Of the list I posted above, did you try switching back to DX11? That’s what cured the stutters for me.

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Hey guys! I’m new here and I signed up to give a tip, test it and tell me if it solved the problems. I have a Ryzen7 9800x3d with an rtx4090 and 32gb of ram, Using QUEST3 with virtual desktop, the big secret is to put it in DLSS PERFORMANCE mode, and increase the resolution using openxr (in my case I put it at almost 5k), I can now fly in 4k at 38/42 fps in dense cities and above 45 fps in less dense locations. I hope you can!

What is openxr?

Same here BUT no-one in MS/Asobo cares to deal with it….

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It is happened to me: since I updated to 24H2, stutters on 2020 have arose. And I have a top-end system (13900KF, 4090, nvme, 64 RAM, 1,5 Gb/s connection, etc.).

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Someone at Asobo seems to have deliberately porked 2020 with this new patch. Asobo seems hell bent on destroying it’s creation on purpose. Quelqu’un a saboté le système!

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Your update is excellent, and we cannot think 14900 can suffer about the famous 13th & 14th Intel generation’s issues, 'cause it is new and you have surely updated your bios.

My system is very similar (only I have 13900 instead of 14900) and problems are identical to your ones. It seems to me it has started since I upgraded Win 11 to 24H2. I think there is a problem with DX12; I was thinking DX11 were OK, while I discovered they suffer of the same problem instead.

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Tested also in DX11 and it doesn’t solve the problem.

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I was getting terrible stuttering / blurred laggy view panning last night in 2020, so I decided to try all the usual tricks and to my surprise, it seems to have fixed it. Thought it might be worth mentioning what I did for others having similar issues. I run a 9800X3D / 96GB DDR5 / 4090 system, Win 11 24H2, at 7800x2100 resolution windowed, DX12, TAA, TLOD/OLOD 200, most settings High or Ultra.

I did all of the following, although I’m not sure which one did the trick:

  • Updated AMD drivers. Having only recently built this system after running Intel setups for 20 years, I just assumed the AMD software would prompt me when a new driver was available; it did not. Turned out I was running the 24.10 set so I updated to 24.12.
  • Verified that Turbo Mode was off in the BIOS.
  • As I’d previously had it disabled, I enabled RollingCache and set it to 10GB.
  • Cleared Nvidia shader caches.
  • Cleared MSFS scenery indices.
  • Disabled Real-Time Protection in Windows security settings.
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Sorry, I only have a graph from DCS yesterday, but the performance is the same in 2020. I’ve been running 2020 in VR at 4324x4604 per eye. Yes, that’s per eye. It’s been awesome!

Note the VRAM consumption. You absolutely need to be GPU bound in this sim to allow the CPU to have some headroom. If the CPU is working as hard as it can to keep up to the GPU, which is not even sweating, it will be rough. This is not easy for 2D players who don’t have 3 4k monitors hooked up; they just can’t put enough load on the GPU to achieve a GPU bound state. You can’t add GPU work that increases the CPU load because that defeats the purpose of keeping CPU timings low and GPU timings high.

Multi-threading is very important, as are the timings between memory and bus speeds. 2020 is still a demanding piece of software.

You are certainly right, but the problem discussed in this thread is that these annoying stutters were not there before, and have appeared in recent weeks. On the same machines, with the same configurations, with the same software. Perhaps, the only difference is the upgrade to Windows 11 24H2.

Did anyone find any solution to this annoying problem?