Yes Jorg said last time he was going to talk much more about VR during this Q&A but it never happened, I would like to know why as he built my hopes up that we’d get some concrete answers on the subject.
Seb’s technical and detailed answers are what I tune in for! Please keep it up!
Thank you for this summary.
It is always a challenge for me to follow them, especially Martial.
We are many folks from many languages so an clean and not to hurry pronunciation is highly appreciated.
I really appreciate the summary. I don’t watch the Q&A videos and sometimes skim the write-ups, but just having a nice concise TL:DR summary for them would be really useful I think.
Sad. How hard is it for him to translate 1 or 2 words? SMH.
Yeah, I always go there if I need a laugh! 
The way I interpreted that was, there could be different ways to interpret the words and he wasn’t sure what the exact wording of the English version.
I loved this format and this current Dev Q&A was awesome. Thank you!
There is a write-up that usually gets posted a few days later in News and Announcements.
It uses the tag, q-and-a-replay. And you can subscribe to notifications when those get posted by clicking that link, then clicking the
icon, followed by “Watching First Post”. (You can also subscribe to the whole News and Announcements category the same way, which is what I do, so I get notifications of all news.)
If there was already one in the sim, why did it appear as if they were doing work on it for SU8 in the weekly blog snapshots. Something still doesn’t quite add up here. I did find that the Trees option affects tree render distance slightly, so maybe that’s something new in SU8, but I’m not sure.
I am happy that Jorg decided not to postpone the Q&A due to world events. I agree that what’s happening in Ukraine is horrific however, this flight simulator is one of the ways I de-stress and get my mind off of world events and other things I’d rather not think about for a while. Sometimes we need positive distractions to keep us going.
I liked the format and I like Seb’s detailed technical explanations.
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