The latest patch is a step in the right direction. The LOD seems improved. Water looks awesome. Ground objects and textures appear much better. More importantly, night lighting looks really good (but the lights are a bit too bright and monotonous, a mix between the previous and the current night lighting would be perfect).
Great job Asobo! Now please do us all a favor and don’t ruin this in the upcoming patches.
This is my main concern at this point (since it is working fine - better - for me after last patch- I know for others not). The problem is that we have 0 control over what they decide to do next, so the only option left is to enjoy the next two weeks and hope like hell they don’t muck it up in the next patch. Based on previous, I’m afraid I’m not that optimistic…
Have I had £120 worth of enjoyment out of this? Probably yes, but offset against the bugs faced and future uncertainty with patches, I’m still on the fence about whether it was a good investment or not. Waiting to have that proved…
It sure is, isn’t it! 300+ hours so far, enjoying every single moment. And there are many years of updates to look forward to. Doubting your investment this early into the journey? Wow. just wow.
I want this to work, but am not about to splash out on extras at this point. Glad you got so many hours under your belt thats great. I have around 80, but if you add on the amount of time spent trying to work around bugs and scratching my head about things that arent working, it probably adds up to about 300. That’s what I mean about being on the fence.
TAA is different for sure. I used to fly with some Nvidia Freestyle filters to tweak colors a little bit. After the latest patch I noticed some strange rasterized effect over the whole image that vanished after disabling Freestyle. I also have the feeling it renders reflections better, the outside of the plane looks nicer.
I disagree. For me all they’ve done is add a sharpening effect which makes the scenery look unrealistic to me.I still get jaggy lines esp where’s there’s bodies of water. I’ve turned the sharpening down via the user cfg and the game looks exactly the same as pre parch.
I’ve disabled sharpening in nvidia, I just don’t see these miraculous improvements in the fidelity of scenery. I think it’s a bit of a placebo effect or the new sharpening post processing they’ve added which in my book has made things look crisper but in an unrealistic way, especially the trees. Makes the scene look toy town to me. I use and GeForce 1070 on 1080 p monitor
I have noticed an increase of “grainyness” (at least I think so). This grainy effect on the instruments is known but I have the feeling that it shows up more often than before…?
And I also noticed grainy clouds which I think I have not seen before. Do others see that too?
My settings are “high end” with TAA active (no enhancements active in the graphics driver - AMD RX480)
Example: