The Sim on Xbox is (not?) Sublime Right Now

My XSX is from one of the very first batches (I was lucky enough to get hold of one in early December, 2020) so yeah, maybe that is an explanation as to why some, like me, have very little issues while others suffer from all kinds of problems.

EDIT: although now that I think of it, that was during the pandemic wasn’t it, but I think before the component shortage begun.

I got my Series X on release day , it works perfectly, i’ve not had any ctd’s and only had black screens once or twice in the nearly 3 years playing the sim.

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Yes, It is “Sublime”
Just like the definition: MSFS is of Great Excellence, Carries a Feeling of Grandeur and has a Beauty so as to Inspire Great Admiration.

We Love It… BIG Smile.

This conspiracy nonsense is precisely that — nonsense.

I bought FOUR Xboxes at the height of COVID. Both Series X were a nightmare to secure due to the supply chain and I spent nearly everyday searching for each of them until I got one and then later got the other.

The two Series S were easier to obtain, but still not easy.

I had extremely few CTDs and ONE black screen issue. Both Series X worked great. I put in nearly all of my 900 MSFS hours on those Xboxes.

This is a pointless line of speculation.

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Odd that these dodgy xboxes seem to run all of the other games without problem. They just fail for MSFS. Nothing to see here, move along…

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Well there is a history there with Xbox. Remember the “red ring of death” on the early Xbox 360s? I had one that was part of it. If I recall correctly they even shut down production. Not saying this is anything like that, but different manufacturing dates can mean different results. Throw in shortage of parts and labor during the pandemic, I wouldn’t be so sure it’s not a real question to ponder. Even without the pandemic it could absolutely be true as it was with the 360s. Anything is possible when $1.15B (more now) is on the line, let’s not be naive.

“I remember sitting at a whiteboard and writing out some simple math on repair rates x a dollar x a customer x an amount = a number. And that number became big,” said Xbox finance team member Tim Stuart.

That number turned out to be $1.15 billion, which was approved by then-Microsoft CEO Steve Ballmer. In July 2007, Moore released an open letter to the public. He addressed the Red Ring of Death, announced a three-year warranty extension for the console, and offered refunds to those who had paid for repair services in the past.“

FOUR xboxes?! did you play the game on all of them at once?

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Quality control can be an issue with complex electronic items. My field of expertise is cameras, and I’ve had to send quite a few back because they weren’t performing as expected or advertised. Their (eventual) replacements have always been fine. But there has to be a basic level of functionality — which we do see with all Xboxes — so it’s perhaps not as preposterous as it sounds.

I’m still sceptical, though, without evidence supported by an internal whistle-blower (who you’d have expected to have come forward by now). When things are defective they tend to either work, or they don’t — there’s very little ‘in-between’. That said, there’s likely a certain volatility to several complex electronic components working in unison.

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It may be a very subtle variance in consoles that only the sim brings out, probably because of the demand on the system. All I know is there are people having serious problems with Xbox but now it seems to be a mixed bag on the PC side of the house too. So I don’t know…

It seems, like someone else pointed out earlier, that consoles would all preform the same. But that just isn’t the case.

Y’all believe whatever you need to believe.

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Applying Occam’s razor, the most plausible/likely explanation is memory outages, which are hard to predict or pre-empt given the sheer number of variables within the sim. No two flights are ever the same, even if you’re operating the same aircraft, on the same route, at the same time. The load on the servers at any given moment could also cause your machine to use a fraction more memory.

All about fractions. And that no one’s noticing it in the other 5% of games that push their Series X consoles supports the memory theory.

A friend of mine has a mid-range PC, costing about £1k. In the past two weeks he’s been experiencing some real performance issues, so bad that he’s temporarily given up playing until he can resolve them. I know this brings us back to the PC comparison but PC users are, contrary to Xbox users’ beliefs, clearly not immune to this kind of stuff.

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An entire evening/night of simming, between various third-party airports (mostly Pyreegue EGAA and Pilot Plus EGGD), in both the PMDG 737 and default 32N. No CTDs. Very few stutters.

As usual it’s hard to know if what I did differently helped or not but I limited my view to mainly the flightdeck interior. Okay, I admit, I also nipped inside the terminal at EGAA briefly! Perhaps it’s these small sacrifices and concessions here and there that could be the key to dramatically improving things?

When the sim is like this, it is sublime. Annoyingly sublime when you must come to the realisation that your next session might be far more troublesome…

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Aye, me thinks ya nailed it on thee noggin!
It was that lil dip in, for the wee nip…ya nipper :joy:
Once ya got re-adjusted & internally calibrated…
it just didn’t matter as much what the bloody sim looked like after…
Jk
I’m glad you squeezed in a decent one for a change :grin:

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Sim is really great to fly at sunset , looks very awsome, textures, clouds are clear and detailed , but later in the day , everything is looking blurry…

Xbox X

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Pictures please :wink:

Has anyone else noticed what appears to be a more stable Xbox experience lately? Just one CTD during my last handful of sessions, and that was after several flights concluding with extensive use of the drone cam.

I’m still convinced the installation of the PMDG 737 has somehow ‘settled down’ other aircraft as I just can’t get the ATR to CTD now (whereas before it was a bit temperamental).

Admittedly I have been more-or-less sticking with a single view while flying, and greatly restricting my use of the exterior cam/drone.

I have a strong suspicion that FS2024 is the product of several attempts to fix bugs and wishlist items, that have been combined into a new payware product that seeks to recoup some of the development costs associated with making the sim we all desire. And if so, fine by me — even if only a handful of the major bugs have been fixed. Asobo are not a charity and they need to provide encouraging figures to MS on a regular basis — that they’ve been so generous with free updates up to this point doesn’t mean we can expect free content forever — every so often (four years being more than fair) they need to tip us upside down and shake us.

I also get the feeling that this is a properly optimised Xbox product, that takes advantage of new, more intelligent programming techniques that enable our existing hardware to run a more complex sim. The more optimistic scenario is that FS2024’s reveal is a precursor to an announcement re a mid-gen console refresh, although I think this is unlikely. Either way, I think this is a product more tailored to Xbox — when we got the sim exported from the PC, warts and all, we found a sim that the Xbox was potentially going to struggle with in the long-term.

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No chance. But I do find it funny how this forum is full of snake oil solutions where somebody made irrelevant change, then the next few flights happened to be a bit better than usual and they proclaim the problem is fixed.

This is just the outcome of the usual random element in the game, possibly going in hand with subtle changes in user behaviour (such as camera use). There’s also the effects from the server load and other players. Possibly so many people are busy posting wild speculation and hysterical reactions on that other thread that they’ve run out of time to actually fly. Or maybe all those people that threatened to uninstall 2020 and leave the community have already gone? Who knows, it could be anything or nothing. Just random chance outcomes.

Statistics is a very interesting field and the effects of clustering can be very convincing to many people, even though correlation is not causation. Also anecdote is not equal to data.

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Last night I bought Just Flight’s Lanzarote, due to the good reviews. Had a quick blast, just to have a nosy around, but had a more in-depth session with it this morning. It’s one of the most stable airports I’ve seen, right up there with Pyreegue. Shame they don’t do much scenery.

We’re talking a good few hours, with the PMDG 737, ATR and stock A320, and no rebooting of the sim between flights. Had the drone cam out extensively, all over the show. No black screens or CTDs.

To say I’m impressed is an understatement. This kind of performance gives me optimism, because it tells me that the Xbox experience CAN be fantastic, as long as your scenery’s done right.

My only complaints are some low-res ground textures in places, and a lack of detail inside the terminals; but the building modelling is some of the best I’ve seen, and there’s a bit of detail outside the perimeter fence.

Highly recommended! I’ll of course do some more testing later but the initial results are encouraging for anyone looking for stability on Xbox.

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I have the Fuerteventura from marketplace on Xbox but i haven’t used it much.

That’s MK Studios, along with the two Tenerife airports. Part of their early work, although FUE has been recently updated to improve the textures.

It’s good (at least for me) to know which airports are completely stable on Xbox. Lanzarote certainly appears to be but I’ll reserve final judgement till after my next simming session out of there…

It’s a lovely looking airport, despite the low-res textures in places. The terrain modelling is superb, too.