Thats exactly what i had to do. So much for it running the same or better than 2020.
I tested the tech alpha on three pcs a 7900 a 5800x3d and a 3700x both am4 systems performed in the 30s on 2d mode the vcache gave no discernable benefit. The 7900 was steady at 60 fps. I eneded up selling the 5800x3d and upgrading to the 9950x traded in that 7900 to new egg. But i think it is a diminishing return the sweet spot seems to be 12 am5 cores with enough clock speed. Lower speed cores like on am4 dont do well. Its possible im now gpu limited and that a gpu upgrade next year will help. Im around 30 to 40 in taa on reverb g2 and quest 3 but that bumps to 45 to 50 with dlss quality. If you are running a 4090 you will see benefit by upgrading to faster and more am5 cores but you will probably end up being gpu limited shortly after.
Is anybody with anything less than a 4090 and 64 gigs of RAM getting a decent looking sim? I see YouTube after YouTube videos of players raving about how âamazingâ it looks in VR only to find out they are fielding state of the art PCâs that are way out of the price range of most mere mortals. I have a 4070ti and Meta Quest 3 (and thatâs no cheap option) and I still have yet to find the game remotely playable in VR. Yes it can be done, but it looks fugly to say the least. With jarring sick inducing framerates, shimmer everywhere, out of focus dials, blur and jankiness.
I have pretty much exhausted all ideas at this point, trying to get it looking good, and decently playable. So for now VR is on the backburner, until I win the lotteryâŠor something!
I got also very low gpu utilization because there were apps running in the ground for RGB led controls.
One with impact was Gigabyte control center, but try disabling others like razor, msi rgb, etc.
It takes me less than 2 minutes to determine whether a MS aircraft is even worth attempting to fly in VR, the bugs in this game at so obvious you fall into them almost instantly. The most glaring example is pilot position (impossible to miss if you have a headset on). I jumped into one aircraft and it put me in the back seat regardless of resetting position, Iâve also noticed that 3rd party dev aircraft donât seem to have this specific issue which leads me to believe Asobo didnât test stock aircraft. Other almost instant tests 2) toolbar. 3) click spot/ mouse selection, 3)tablet / EFB. all simple, fast and easy to test. I was really rooting for Microsoft and Asobo with this launch, but you should be embarrassed by this output and I honestly donât want to hear the claim again that VR is taken seriously.
If i remember correctly they promised us native FFR in one of the latest Dev streams. FFR is crucial for getting decent performance and crisp visuals in VR with TAA.
So where is the native FFR?
There are still lots of problems in VR on top of the ones we face in the basic simulator. For example:
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The fps is certainly worse than FS2020, and is inconsistent (perhaps due to the server availablity). The forced use of dx12 is certainly a contributor to this. On the plus side, it does feel smoother, but inevitably suffers from dx12 artefacts (as in FS2020 dx12).
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Not only is the lack of VR controls annoying, but the massive warning pop-up which often appears just as Iâm taking off is a disaster. What is wrong with a simple line of text in the corner of the screen?
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The âReady to Flyâ message is still occasionally missing in VR. Even worse than that - a few times, when the message was missing and I have needed to revert to 2D, the message was un-clickable. The only way out was to restart the sim.
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The problems with the EFB and toolbar are a massive disappointment. A definite regression from FS2020.
Itâs frustrating how the performance in VR is worse (apart from the annoying bugs that I wonât talk about because everything has already been said). On FS2020 my fps in rural environments are 60 while in photogrammetric cities 40-45. On Msfs2024 the fps are about half in the same conditions and with the same settings and the same hardware. Itâs true that the experience is very smooth and the stutters are almost completely gone, but I remember when Seb said that the performance of fs2024 would be incredible, much better than 2020 and that the reason for a new version of the flight simulator was justified by the fact that with the old software architecture it was impossible to make further improvements. Based on these statements I would have expected at least fps comparable to those of msfs2020 or better with the same hardware (I have an AMD 7 7800x3d processor - 32 Gb ram - Rtx 4080), otherwise what reason would there have been to change platforms? I understand the new features (missions, career and more) but after 2 weeks of testing I havenât seen these magical improvements. The simulator is quite similar in appearance to the previous one, which doesnât justify spending $150.
As for loading times I havenât seen such a clear improvement. At the moment I wait 5 minutes before getting to the main screen. With 2020 itâs 7 minutes (note that I have 200 addons installed: airports, instruments and planes). At the moment 2024 only has the default scenarios and planes, what will happen when all my scenarios and planes transit to 2024, what loading times will I have?
Jorg said that most of the 2020 addons will work in 2024, but at the moment thatâs not entirely true. Every plane imported in 2024 seems to have problems (Iâm not talking about the ones in the 2020 community folder that I waited to import, but the ones imported directly from 2020). Currently only those provided by default with the simulator work correctly in VR. For example, for some third-party planes it is impossible to enter the cockpit even by pressing the backspace key, you enter the cockpit only if you start from the runway.
I hope that with the next promised patches all the problems will be solved, both performance and bugs in VR but I know that I shouldnât expect it because some of these have been present since the first release of 2020 and have never been solved.
Iâm disappointed to see that VR is considered so little by Asobo / Microsoft. It is true that perhaps VR users are not very many, but it is also true that if you give incomplete and buggy products you certainly do not encourage users to approach this world which in my opinion is the only way to get maximum involvement from a simulator. VR is incredible, you just have to try it once to be amazed and never want to leave this mode, which is the best way we have at the moment to experience an alternative reality. No 2d monitor will give me the same sensations not even one that costs 10,000$ and I would prefer to spend 500$ on a Quest 3 than on a monitor (no matter how expensive) that will never give me the same sensations.
At the moment I am a little bit regret having bought the 2024, but I will not ask for a refund because I am always hope in better times
I donât believe this is the case, I think it came from a YouTuber who incorrectly stated it was built in.
Letâs see - going on 1 week and:
- Toolbar Command does not work
- EFB does not work
- Cockpit controls become unclickable
- VR Menu crashes from 2020 still exist
Other than not being able to see where you are going, not being able to interact with aircraft controls, not being to interact with a flightplan and having no system buttons to use - itâs great!
You can really tell everyone at MS/Asobo 'loves flying in VR!" /s
For the past few days, Iâve been back to FS2020 for the VR part. Performance in FS2024 is simply far below par when it comes to VR at the moment. The existing bugs donât make it any easier either. Truly disastrous, this should never have been released in this state.
How does Microsoft see this as an VR-improvement? Did they ever conduct a beta test?
I hope they can get all these VR issues sorted asap as this game is an amazing game to be playing in VR, although there are so many bugs i still play in VR just for the immersion factor. I do hate not seeing all the cutscenes and stuff like that as the world feels empty when you look around and you have a plane âfullâ of people but youâre alone and when doing fire fighting missions you still have a fuel hose connected to the plane.
VR is the future of this game. Of all games whether you think so or not - everything will change once small size and high power headsets are ubiquitous.
Still amazing MS/Asobo doesnât even pay attentionâŠ.
Copy all and agree. Beyond what has been mentioned, the mouse pointer seems to dwell in the VR view for an extended period of time. I believe, if I recall correctly, that 2020 had similar issues with the mouse pointer until an SU fixed it. When it was fixed, you could click on the center mouse button and the pointer would disappear. Also, and this may be operator error, movement in the aircraft along the forward/backward and left/right axis that has been mapped to a peripheral works for a bit, then stops working (e.g., TBM 930).