They sold us the MSFS 2024 beta software, in return we ask for weekly major fixes

They sold us a software that is full of bugs. The bugs clearly show that no one has ever tested MSFS 2024. We were left with a buggy MSFS 2024 software during the holidays. We trusted the Microsoft / Asobo team, that’s why we bought MSFS 2024. In my opinion, the least they can do is release a major update to the simulator every week, because the current one is catastrophic. Look at the number of bugs reported by the developer.

I note that Microsoft stated that hundreds of people are working on the simulator. Great news, so at least those hundreds of people will fix the bugs quickly.

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These topics seem to not understand how software development works. Weekly major updates would require a team much larger working on nothing but the updates. This isn’t a menial task to update a software like 2024

MS/Asobo want to get updates out but forcing an update out that breaks other things doesn’t improve public sentiment towards your product.

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Beta is the last stage of software development where all features are implemented and last bugs are being fixed. FS2024 is in early access with missing features and game breaking bugs. Please stop calling it beta. It’s not there yet.

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If MS/Asobo would release an update of the platform every week, the plane devs (1st and 3rd party) would have an even more unstable environment to develop for.

I rather hope there will be two different paces: plane devs releasing frequent updates to make their products work better with the current platform. And Asobo taking some more time to release stable iterations of the base sim.

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Weekly updates are not scary. FBW releases updates to their products almost daily. There’s no connection between build cycle and stability. I’ve run teams that build twice a day, and that’s obviously too much for consumers.

I don’t think we can ask for anything. Maybe asking for things got us here in the first place. They said we asked for individual airplane key mappings. I don’t recall anyone asking for that, but they sure messed it up.

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Unfortunately, there are some fundamental bugs that should be fixed immediately. One such bug is the helicopter’s poor ground effect. Helicopter missions are unplayable. You can’t land on high platforms or fly low over trees with helicopters because the helicopter is uncontrollable.

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It’s not beta, it’s alpha. It was so bad, I got a refund because I realised there is no hope all the bugs will be fixed and I didn’t want to pay for the privilege of being an alpha-tester. It’s a pity because it had great potential but it seems Asobo didn’t learn from their FS2020 lessons.

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once again, a little louder for those in the back.

You cant “just fix it.” Debugging is often a “1 step forward, 2 steps back” as fixing one problem could create another.

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You mean when they already do that with those SUs and then we wait months for the next one hoping they fixed what they broke previously…

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That’s a fair point and everyone is correct.

Solution is simple, open up the insider program for the upcoming sim-update/ patch.

This way it will gain mileage by everyone, especially those who suffer from a specific bug.
It can be updated frequently, yes knowing that it might break things here and there but it’s worth the risk, also because of:
There will still be the stable official release to rollback into if things won’t work.
It’s a win/win as this is what improved the sim-updates in 2020 once they started this.

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Alpha, more like. The PC version may qualify as a beta, the Xbox version certainly doesn’t as it fundamentally does not function in some cases.

This is essentially Early Access. They shoveled the content together at the last minute to be able to release the game but that’s it. No optimization, bug fixing and QA testing took place properly because neither Asobo nor the third-party partners had enough time. I agree that instead of quarterly Sim Updates, the first year would be better spent with more frequent patches that aim to get the core simulator in shape on both platforms, and only then prioritize further improvements and new content/features.

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I couldn’t agree more with this topic as well as comments in regards to verbiage of beta vs early access, the defense of the understanding of how software development works, and all other comments posted thus far. I have another one to add to this. Frustration… Here is the basis why I say this. You know who “should” know how software development works? Asobo! Here’s why I’m frustrated and why these topics are popping up everywhere. Last I recall, we didn’t ask for a new sim. All we asked was for our FS2020 get as close to perfect as possible. I felt as though,they were working towards this. Then out of nowhere(June 12, 2023) Microsoft and Asobo made the announcemnt of MSFS 2024. Again, don’t they know how software development works? Why announce a product to use, and then release it full of bugs when they were the ones to determine the timelines. They didn’t have to release this product when they did, they chose to release it when they did. We’re speaking of two major organizations that specialize in software development here. I was fine with 2020 and its updates. It’s way more stable of a platform than 2024 is currently. This begs the question of why make the announcements, give us simmers something we didn’t ask for, yet we all embraced it with exuberance . We placed our orders, we downloaded our games, and now we sit with frustration wondering how and why this has even happened.

Yesterday I conducted a flight in Flysimware 's Sierra C24R from the newly released TAIMODELS Orlando Sanford/KSFB airport to St. Petersburg/Clearwater/KPIE. All payware prodcucts. It was great to walk around the aircraft(new feature) and walk from the tarmac into the airport and back to the aircraft for take off. I started the aircraft and taxiied out to the active runway. All things beautifully done so far, until I went to outside view where I could see my virtual passengers, but missing the pilot and copilot avators. I took off, climbed to 1800ft and as I flew over the area, realized the photogrammetry was not as crisp as the photogrammetry in FS2020. Once I reached altitude, I kept getting the, Error accessing live air traffic data, retrying… message. Continuing on, I decided to pick up flight following but got frustrated because I lost the ability to be able to communicate with ATC because the command options disappeared. At that point, what was supposed to be an enjoyable late afternoon VFR flight led to frustrations as to why are there so many bugs in a product that was released that I paid for? Again this goes back to, MS/Asobo being the experts here. They chose to release it at the time and state of condition it was in. I believe they could have waited and at least have communicated with the other developers and had THEM(all experts here) test this product for what should have been a far better release than what we’re dealing with now.

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We can scream all we want, the question is what the communication is going to be this week when everybody is back.

Nobody knows what the deal is untill we get an officiall comment, should be coming this week. In the mean time they have no intention of fixing stuff on a weekly basis, that is not how it works. Once the software is out of the door, the main people are either laid off or dismissed. The only ones left are the ones that will try and fix this mess. Look at how many layoffs there have been at Xbox Games this year. The result is this.

I am just as dissapointed as the next one because we know that default planes hardly get any love so the community fixed them for MS 2020. Kind of hard to do that now since everything is streaming. The community will change because of this…

Lets see what they say first

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I found myself piloting trains this weekend on TrainSim 5. Zero hangs, UI was great, training was very easy to follow. No mouse issues on xbox and graphics were very good too, no blurry textures. Compare that with piloting planes in FS24 where it’s the exact opposite. :man_facepalming:

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If this statement was true, software would generally be un-debuggable… so I am not buying it (unless I missed something, of course)

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I hope not!
Two steps forward and one step back bring us somewhere.

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No it’s not. Unix doesn’t use that philosophy nor does Linux nor does iOS nor does Windows nor does banking software, nor does even my lowly music software.

Also every chip on the planet with billions of transistor connections seem to not have the “it’s too complicated to do correctly” problem.

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Just some regular communications would help. The total radar silence is deafening :roll_eyes:

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We have to wait 3 days and then Asobo is getting back from there well deserved holiday. :sob:

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What I’d like to know is can they, and are they, taking advantage of the fact that this code is being streamed and fix little things on the fly? Like say there’s a plane out there with non-working lights. That should be a fix that wouldn’t break something else. Could they just make that change in the code, the click Apply and put it online? Even if it broke something else on the plane, then well guess what, there’s another item to add to the bug sheet. Admittedly I was a programmer way back in the 90’s, and my total audience was only about 300 people. I also controlled all my own code which made the process a lot easier.

Clearly not every fix in 2024 would fall into that ‘go ahead and push it now’ category, but I’m sure that by now someone on their staff knows how to make lights on planes work. Things like that should be pushed to us almost daily.

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