We have to wait 3 days and then Asobo is getting back from there well deserved holiday. ![]()
What I’d like to know is can they, and are they, taking advantage of the fact that this code is being streamed and fix little things on the fly? Like say there’s a plane out there with non-working lights. That should be a fix that wouldn’t break something else. Could they just make that change in the code, the click Apply and put it online? Even if it broke something else on the plane, then well guess what, there’s another item to add to the bug sheet. Admittedly I was a programmer way back in the 90’s, and my total audience was only about 300 people. I also controlled all my own code which made the process a lot easier.
Clearly not every fix in 2024 would fall into that ‘go ahead and push it now’ category, but I’m sure that by now someone on their staff knows how to make lights on planes work. Things like that should be pushed to us almost daily.
I really hope so too
I, personally, do not believe this to be the case. What is much more likely, IMO, is that a business decision was made. Asobo cetainly knew in detail what state the product was in and I’m sure was honest with the MS deciders. These deciders then made the decision to release “as is” then fix as needed. Thanks. -Redeye
Sadly that has become common practice in the gaming industry.
It’s easy to pin it on a business decision made by a few suits but the truth is that the problems run much much deeper. All the signs were there well before the product had been released… There has been a quantity over quality approach to development for a very long time - evident in many areas in MSFS2020 (they’re apparent so I won’t list them again). This approach ha# caught up with them this time - the leadership attempted to cram in so many new ideas and features that the scope of the project became unachievable and unmanageable. I bet there were people on the development team who could see this but felt they couldn’t speak up ( ironically a MSFS CRM issue). Put all that together with a hit and miss QA culture - practically non-existent for COTS Xbox - and presssure to release on time and you have a recipe for failure….
To me it almost feels like they made some renders, used those to put out that trailer, and then slowly began developing it ![]()
(And developing apparently did not include testing in this case.)
It’s the suits who hold the final decision to release or delay. The ones doing the actual programing normaly don’t have a voice in decisions like this.
They NEVER fix any bugs. Whenever I submit a report they only say “We understand” and provide useless tips to make the bug occur 99% of the time instead of 100% of the time. They will never provide a fix to the problem that makes my game useless. Also, I am sure that their emails are AI generated.
Thing is every update they’ve released has broken more stuff. At the end of the day this shouldn’t have even been released at all, it was a blatant cash grab prior to the holidays.
What surprises me is the amount of people defending this predatory business practise, I don’t know if they’re paid too or just extremely ignorant to the fact that this kind of acceptance allows it to continue, much like 2020.
Cyberpunk, NME etc had the same issues but the developers responded quickly, got called out and then dropped everything to fix it. In this cause ol’ Jorge has been paid, sitting on a beach somewhere laughing his butt off, they haven’t even got the morality to update the consumer base they blatantly scammed prior to release.
I’m guessing you meant No Mans Sky, which now is pretty incredible but remember it took them years to get it to that point. MSFS 2024 has been out for about a month and a half (including the world taking business holidays). I don’t understand why you think the MSFS2024 developers are not dropping everything (sans Christmas) to fix the problems we are experiencing.
Also funny thing about No Mans Sky, they went completely radio silent for months about what they were doing to improve the game. I think we are going to have a much better cadence with the MSFS developers with the weekly blog updates they have already established.
That is something that surprised me too! In my view MSFS2024 is a showcase of how bad product development can turn with things happening nobody ever would have thought possible. And still there are people praising a deeply broken product for reasons we dont know.
I dont believe it is his fault specifically. And I could imagine he is unhappy too with the current situation. Sure, he is the one getting all the blame being in an exposed position. So there are very limited options for him what to do or what to say now.
There are assumingly thousands of bugs in the product. It is not realistic that this can be fixed in short time, to be fair. And I would not want to blame Asobo in the first hand. If they get the time and ressources allocated I am convinced they will deliver good work! But at current state of FS2024 this will take a long time…
My 2 cents on this is pretty simple: If Asobo keeps doing what they are doing which is not directly addressing the elephant in the room which is that they delivered an early access/alpha state title full of bugs and unfinished features, it can only be interpreted as one of two things: 1) They don’t actually believe there’s a problem, which is extremely bad. 2) They know but won’t fully admit there’s a problem, which is dishonest at best.
Modern software companies all do this “don’t address the feedback” song and dance and it does nothing but further damage customer trust and brand reputation.
Jorg’s repeated praise for what a great product they’ve built is not helpful.
If they can’t admit the extent of the problem, how can we believe they will learn from it and improve?
Sorry yes, NMS!
It’s really turned amazing now, Asobo have been through this before they really have no excuse this time around, and I definitely don’t think they should drop everything over the xmas hols to fix (unless staff wanted to work).
But acknowledging the huge stuff up of the last update which broke it further for a lot of people who like myself, don’t have a huge amount of free time to play so was looking forward to some holiday grinding, along with an expected road map for hot fixes / fixes would’ve gone a long way.
NMS was a smaller developer, this is Microsoft we’re talking about, no excuse.
Does Microsoft even read these forums? lol
As someone who understands software development timelines, dependencies, and release cycles, I’ll write off the request for weekly updates as good-intentioned but not fully understanding what’s best for building a solid product ASAP.
That said, I would like to see a prioritized list of planned fixes/enhancements, to address the most egregious issues:
- Dim/unreadable digital instruments
- No pilots in 2020 planes
- 2020 airport issues
- Mission issues such as unachievable goals, unrealistic timetables, fuel, etc.
- AI being nothing like promised (mostly generic, ATRs at tiny desert fields, etc.)
- 2020 content compatibility currently more like 50% fully working vs the promised 99%
- Partner hardware like the Tobii Eye Tracker requiring hacks/XML edits
Knowing these are all targeted for an SU1 planned “in Q1,” for instance, would at least give people an idea when to dive back into 2024.
Do we have to understand the development of softwear itself? We are just users who pay for the price. MS/Asobo shall release the products with clean status.