This launch is UTTERLY ABYSMAL!

Nah, they knew exactly what was coming. They knew preorder numbers, they had data from the tech alpha, etc. Microsoft, of all companies, is never short on user data.

Like most rocky online game launches, this was a business decision. They want to spend the minimum amount required to keep the game ticking over under normal server load. They’ve calculated that riding out the first few days of elevated player numbers while going “oh, whoopsie, dearie me, we never expected THIS many people!” will make for a better number on a spreadsheet than investing in extra resources to handle the launch.

4 Likes

I have a cache file. In the sim, it shows as “C:\Users…” but it’s a symbolic link to my F: drive where the sim is actually installed.

Here’s the file on F: drive:

When I deleted it (to try to solve my broken walkaround feature), it definitely took longer to re-load ground textures on the World Map etc.

Update on day 2:
4 hours to load the sim … PERFECT!
1/2 the amount of planes I paid for …OUTSTANDING!
A lot of airports don’t seem to be there?? … TYPICAL!
Wouldn’t start the flight anyway so why bother … I’M GOING TO BED!
What a waste.

5 Likes

Just managed my first flight (UK user).

Have faith everyone. Despite well discussed sound, traffic, texture issues (all of which will obviously be tweaked asap) - this game is sublime. Absolutely brilliant! I’m just flying around San Francisco Bay, a regular place I like to fly around (since FA18 Intercepter on my Amiga!) and it’s beautiful.

Menus and getting to things seem clunky, but tweaks and familiarity will see that straight. Overall everything seems a big improvement (Xbox X).

This game will go down in history as being brilliant. Hope those having trouble will soon also be in the sky.

3 Likes

Yep, turned out that I just didn’t have enough space on my C drive. Created a junction to my other drive and the cache works fine now.

1 Like

Could I ask how much space on your C: drive was not enough?

Though I had no issues with C: drive space affecting the sim, I actually have only 3GB available at the minute and it was no issue for MSFS 2024 at all.

I have the MS Store version and chose to install to another drive. All the data has gone onto that drive including the cache, despite the in-game settings showing the cache location at C:\Users. It shouldn’t be necessary to have to manually symlink it elsewhere, but may depend on the game version of other factors.

1 Like

MSFS2020 is running normally now.

2020 is more than sufficient for my purposes.

No 2024.

4 Likes

Were the ground textures super smudgy for you as well?

I tried a flight today (UK user) and the textures were flat and blurry.

3 Likes

Tried to fly yesterday. No luck! It took “forever” for the sim to load (authorizing was the culprit) and when I finally got to get a plane on the runway NONE of my controls worked. I guess I should have figured that out beforehand. All I want to do is FLY!!! This is mess and to release something in this state of unfunctionality is not cool! Why didn’t the creators learn from their mistakes with FS2020 and have the sim in better shape for the launch???

1 Like

Detail was lacking at times.

Also flew over Liverpool and that was quite impressive.

Overall the sim feels much smoother on Xbox and everything appears to be an improvement in my opinion.

What happend, IMHO, they ran both 2020 and 2024 off the same servers.

Launch of an ‘All new’ game should never cause an effect on existing games.

Worse than a ‘Schoolboy error’.
Appears someone at Microsoft can’t ‘add up’.

1 Like

Yeah , Yip Asobo , Its ready for release , everything is fine nothing to see here.

3 Likes

First I wanted to say “at least the ground mesh / textures work on your side” but then I saw the curb at the guy to the left :rofl:

1 Like

Also No engine sounds in Bonanza g36 on XSX.

Yeah, logically either a network engineering dept utterly failed at their job, or MS knew the demand would overwhelm the servers and cause the reviews to go to overwhelmingly negative on steam, and was willing to take the massive PR hit to save a trifling amount of money.

Methinks the engineers committing a textbook-worthy screwup is 1000x more likely than MS being that strategically idiotic. Only other plausible explanation is that across MS, Asobo, and whoever they’re contracting the network stuff to, communication broke down; people knew what was coming but getting the organizations to coordinate in time for launch was like turning around a cruise ship.

1 Like

Same here, I suspect they are saving bandwidth that way

:joy::joy::joy: gonna be months if not years before get to something resembling 2020 in terms of stability.

And can’t wait for the classic PR job from Jorg “we are sorry, we know we messed up, the community blah blah”.

3 Likes

MS is a business and as much as people want to anthropomorphize it, the suits don’t care about a flight simulator over and above what it means for the bottom line. They have shareholders to answer to. This is about maximizing profits while minimizing expenses.

Microsoft already closed it up and sold it off once. That’s how important the FS legacy is (or isn’t) to MS itself. The only reason they released 2020 was Asobo was pitching their graphics engine using FSX code as the vehicle and MS saw dollar signs. All the nostalgic “look at the journey” stuff is just pulling peoples’ strings.

When lines cross again it will be just as summarily shuttered and sold - again.

I know it’s painfully cynical and a little oversimplified, but it’s how these things go.

8 Likes

Seems to be a fair bit better now. At least I can fly! Texture’s still taking too long to load but then again I only connect at 35mbps. Once the marketplace is up & running things should only get better!