Lesson 1. Manage expectation. MSFS2024 .FAIL
Modern Site Reliability Engineering and tooling scale based on demand. They don’t “estimate” the traffic that might be seen, it resizes based on actual demand.
Maybe just think of this as a real world flight delay.
Man, I was expecting some Day 1 launch issues but nothing on this scale. I’m kicking myself for quitting the sim when I was able to get into it earlier.
You mean like the massive flight delay caused by Windows and Crowdstrike? lol…
You win, I’ll be at the bar getting drunk
I wonder why they didn’t do a large scale server stress test before launch. Online-only games usually do this.
Well I guess it did not. Lol ![]()
I have to wonder if the 97% hang is a clue. Some sort of verification bottleneck that was unforeseen that server capacity by itself doesn’t resolve.
The implementation of the login queue after 3 hours suggests that M/A are trying to significantly throttle the number of people passing through the gate.
Poor release, even login failed now, this game is completely unprepared, it should be renamed Microsoft Flight Simulator 2025 and postponed to 2025, it’s just a rush to get it on the shelves
i DELETED MY FS2020 INSTALL lol
Xbox Status is showing outage since 11 am (US Eastern Standard Time) for MSFS 2024
If we want to get technical routers don’t handle TCP at all, they are forwarders at layer 3 of the OSI model and don’t really care whats at L4 (TCP). The really expensive, slower stuff is TCP handshakes at the proxies / servers that actually serve content because then you’re doing real work of actually transmitting data, especially considering lots of TLS encryption is involved as well. Physics has limitations for sure, but Microsoft has shocking amounts of money and you can always add more routing, more switching and more servers. They run Azure for God sake and that’s actually a highly scalable cloud computing system, clearly they opted for the cheaper option of NOT having enough compute / networking for this release instead of momentarily investing in OVERproviding to ensure a good launch.
What I find funny about this is when I downloaded the 8GB’s from Steam earlier today, it came down at 1Gb/s - ON LAUNCH DAY, saturating completely my internet connection of 1Gb. I had the base install of MSFS 2024 in less than a minute. How can Steam keep their end of the bargain, and why doesn’t physics affect them in the same way? And Microsoft don’t even give me a slot to start downloading anything… for the past two hours “I am still in the queue”.
Stop making excuses for bad infrastructure. This was exactly the same problem for updates that downloaded at 1Mbps if you weren’t in the States, and enough of a stink was created for them to actually provide more bandwidth to everyone everywhere else. It’s always a case of how long can we go before we have to open the chequebook again (or at least it semms like that to me). Let’s not forget, MSFS 2024 is still a pretty NICHE game - it’s not Fortnite, or CounterStrike which get upgraded without too many problems. Bandwidth here shouldn’t be an issue.
I have zero doubt that the suits forced the devs into this release against their better judgment. Agile = on time releases (of broken, poorly documented 💩)
I have been stuck on the login que for almost 4 hours with it crashing every 20-30 min
Micro$haft Farce Simulator 2024 - why would we expect anything different?
Yeah i would not be angry if they would postponed the release to lets say the 10th December. Understandable for such a big project. But THIS is just a catastrophe for them and the image.
Downloaded the game as soon as released and was able to play for 12 minutes and logged off by accident. Haven’t been able to get back in since. Horrible launch from a company that should have done better.
At least I can still play Star Citizen lol ![]()
Oh, so you do actually know at least some of how the infrastructure works.
But surely you also understand that when millions of users try to hit the same cluster, they just cannot. Physics has limits to how much can hit a single cluster.
And scaling for today would mean 10-50x the scale needed tomorrow.
Clearly they missed the mark, but they also are clearly having to do more than just “add more servers”.
Don’t worry, you’ll have time to reinstall it before the 2024 servers are working.
With all due respect to Jorg, Seb, Martial, the Asobo team and even Phil Spencer, they all need to be HELD accountable for this failure on Day 1. They promised us everything and delivered nothing (I shouldn’t be surprised but whatever).
