Thoughts on why performance has gotten worse

only in 1080 on the tiny 31" screen. and even that will exihibit the same kind of phenome sometimes it will run at 35 in 1080 mode and sometime only at 20.

I called the ISP the other day and complained they gave me another 110 mbps (now we’re up to 330) and it made no difference at all with the sim. The fact they folded and gave more free bandwidth of course indicates that they have a problem, and they’ve actually said that to me after I showed them my ‘evidence’, but still doesnt convince me its entirely them.

Im gonna have to plug in the other monitor, so I can start testing / watching again to see real time whats going on.

The same goes for texture resolution in ui if change this you need to restart the sim to take effect,
I think this does not have to be in ui but it so called complicated in usercfg.opt to adapt
( {Texture
MaxAnisotrophy 1 //1 = on while 0 = off
Quality 3 // 0 = ultra, 1= high, 2= medium, 3= low
}

So this this is the oposite of all others mentioned in the file for they run from 1 or 0 is enabled or disabled is low while, quality is from 0 up to 3, 0= low 1=medium and 2 is high and 3 is ultra.

Also the file mentioned ({PostProcess
Enabled 1 // if set to 0 sim is extremly bright and overly saturated
but.
i find fast in loading, for me no go because in nvidia
filter nvcpl setting i can not get this regulated properly.
0 set the PostProcess to off and does make changes individually useless while on 1 make them individually to select on 1 or off 0
The rest mentioned is 0 = off and 1 = on depends to your liking except for fringe multiplier and lensdistorion the are intensity settings

These post processing setting come into account with secondairy scaling
Please correct me if wrong

!!! Be Aware !!!
Make a backup of the file before editting, or delete if you feel unsattisfied with settings and dunno how it was, for it will then redownload with default settings.
Also make sure it reads Custom Preset for otherwise changes will not affect.
Do not mark it as read only for in game change will have no effect.

But 1080 mode doesn’t tell much. What graphicscard are you using with that setting and make sure you are using 100 renderscale.

If you reduce resolution then look if your fps increases and gpu load decreases. If not you need to reduce cpu intensive settings instead like t-lod or turn off Photogrammetry or reduce settings in traffic options.

I don’t think your low fps is because of your network at all.

I would recommend turning off photogrammetry all traffic options and reduce terrain-lod and then check if you get more fps.

If you get more fps than you need turn on the setting that you like the most of those. Then add more and more until you i satisfied.

Im using a 1080ti I dont fiddle with the scale setting in game. This is with default resolution. I normally play on a 3840x2160 on a 55" 4k tv, when its working it works great at 20-24 fps. If I convert it over to the 1080p monitor everything the same except resoution set to 1080 it will get as high as 35fps steady. Except for the times it wants to run at 20 fps.

I agree 100% best graphics of any flight sim. ATC, replays, Avionics, multi view montior support… that’s where I think they need to dial in after getting performance tweaked.

I agree with you completely that other Sims have issues too, which is a big duh. I’m here as a fan of MSFS.

I’m here as a fan of flight simulators :wink:

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I say set texture resolution to medium in ui general options and restart the sim and start from there with change of settings

Ive bought ever copy of this game since the beginning, but as soon as there was a competor it got so that this was here to tide me over until the next sim comes out.

Would someone explain clearly how to tweak both primary and secondary scaling please ?

I am interested about because of my very mid -end PC and I think many users could take benefit from this setting.

Thanks !
Vianney

So someone suggested that aniscopy settings were backwards, tried what they said and I think they are incorrect. Then I noticed that the precache was set back on so I turned it off again, ran the sim and we’re looking at 18 fps steady, except alot of the melted stuff was now crisp and clean, now how does that make even on bit of sense LOL???

Oh yeah an somewhere in this conversation I meant to add Im running stock setting at Quality, no other tweaks to the card other then using 12 bit for the HDR…

game settings on ultra, with postproc turned off, and replaced with reshade.

The thing that made my melted buildings look good was to set 1080P to 4K and reduce renderscale instead to between 60-100 :slight_smile: I’m running a 4k monitor. Maybe there that secondary scaling come in handy if we have less than 4k and want to render it in 4k anyway?

Yes i think you can trick the sim render it in 4k if you running on a 1080p monitor. I have not used that much but to me it felt the same as tweaking the other settings. Need to check gpu and cpu to not decrease below yellow if you want the sim stay above 30FPS, Always green if you want the sim to stay above 60FPS. I can recommend to strive to never have gpu or CPU at red. What resolution settings are you using now?

Do never use lock fps when tweaking i can give you as advice. Much easier to know what things demand gpu that way. FPS lock limits your GPU.

All green, always above 60FPS
image

FPS lock on limits gpu

image

All yellow always above 30FPS, the red behind fps means i’m below the locked FPS at 60FPS.

image

My playing AND screen resolution is 1920x1200
I am going to test that tonight. Right now not possible anymore.
Thanks for your help.

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I can recommend tune it on ground at a big airport like KLAX then you will mostly have it smooth everywhere else without need to turn down settings.

Then that sceondary scaling you need to exit the sim and then start it after changing to have effect.

Try set secondary to 1.5 and reduce renderscale until you get 1920x1200 in the marked area here

image

Then it should run mostly the same as now but could be better quality.

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ok, will try that

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Sorry edited my picture above :slight_smile: Please correct me if i’m wrong here @PHSepp796

It’s so much worse than it was upon initial release on the xbox. The stuttering , bad FPS and constant threat of CTD have made this sim a really unenjoyable experience. I’m certainly done spending anymore money on it, and close to giving up on it entirely

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You get the picture exactly of what i mean
Now play around with settings also keep track of your texture setting which i described above posts
There is much possible. And i think a 780ti and xeon 1230 are still not at the end of life.
And its a nice system to fly GA aircraft by keyboard.
My other system is 3090 rtx i9 10900x and a x299 msi motherboard i run this since start dx12beta
And i get very stable results with this
As you can see uses more vram and ram
And although these pictures show 35 up to 40 fps, with shifting workload you can get also 60fps as ive seen on my system but still searching and testing for sweetspot.



In my opinion, yes, it does make sense. We all have a base install that includes mesh and imagery for the world as I understand. Then higher res mesh and imagery are downloaded at run time. The PG is a type of mesh and those files appear to me to be an exclusion zone that must exists for the PG to show. The base install came with mesh that was already prepared for PG in some areas but now, for some unknown reason, instead of permanently patching the base installed mesh, they’ve decided to go with patches applied at run time and I think (without knowing at all) that it is that some of these patches were not correctly done and they cause interference with the base mesh.
I think the virtual files sytem installs all of those patches just like any other addon and thats why they affect you even when you are nowhere near them.
I could be completely wrong here but I think Im on the right track. Asobo should make those small files part of the base installed mesh and make sure all connecting mesh points are correct so the renderer doesnt get confused when two connecting points are listed at two different altitudes and/or locations.

my 12900k / 3090 system allowed me to run all sliders to the right. With the latest update I started having performance problems due to the added complexity of the new photogrammetry. I played around with settings and discovered that the Terrain Level of Detail slider has a much bigger performance hit that it used to, which makes sense with the added complexity. I reduced it from 400 to 100, and my experience became smooth as butter. I didn’t see a drastic visual difference. I managed to set it at 200.

Watch this video. A lot of the ultra settings don’t really add much detail over high or medium. There is a lot of performance to recover to unencumber the main thread.

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