Time put MSFS in drawer and load up X-Plane again

You forget that x-plane is now almost 30 years on the market.
The versions in its first few years were absolutely horrible.
Not even 10% of what MSFS is in its first year!

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Well, good luck waiting for that weather engine since Asobo has officially stated they are not going to open the weather API for 3rd party developers.

I’ve never doubted A2A, but, again, their abilities are restricted by what the sim allows them to do, the SDK is still incomplete a year after release. They have been silent about their MSFS works for many months, if there are any.

HiFi have spoke about this last December and yes, they’re frustrated however they’re cooking up something for MSFS. I have Active Sky for P3D and XP and would really enjoy it in MSFS.

I’m pretty sure I read over there that they’re simply waiting for one thing to make their tech work and if it doesn’t come they have a work around.

I don’t forget nothing. I’ve been flighsimming longer than X-Plane has been around. Don’t forget that MSFS has not been built from scratch either. But having a very solid and stable codebase they broke it because they didn’t have a clue.

Have you used the first x-plane versions? If yes do you have apparently forgotten how bad they were.
IMO MSFS is miles ahead of FSX as well. Just compare both default A320s.

We can dwell on the past, but I rather look what the future has to offer. I use MSFS and XPlane for different purposes, e.g. VFR flights with MSFS and Zibo 737-800 and Zibo 737 MAX in Xplane. I am happily using both.

It will be interesting to see what the PMDG 737 will actually be like in MSFS.

Zibo max? I think you find that’s the stolen and non permission of use by Walter White

Anyhow I use both sums currently, once the fenix or pmdg or qw drops then I will purely be on msfs

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It’s not about individual features or models. If you compare it like this I can find a feature in the first X-Plane that worked better than in MSFS, but it doesn’t count. What counts is comprehensive user experience. Also why do you keep comparing MSFS with first X-Plane versions? MSFS is not a sim made at home by a single guy for his own typewriter level PC. It is also not made from nothing. It is ahead of FSX in some aspects in graphics, but after SU5 even this foundation has been shaken.

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No offence but just go play XP without feeling the need to tell everyone.

Honestly, these topics are getting so annoying.

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I’m curious what that was, in X-Plane version 1. Was it the installer/uninstaller? I could believe that.

MSFS isn’t even in the same ballpark as FSX, there are homages to it in MSFS but for all intents and purposes MSFS is very, very different. You know what makes these sims really shine? It’s the addons. I simply can’t see myself getting an enjoyable simming experience with P3D or XP bone stock, they’re pretty awful, lol. When addons from renowned developers start dropping en masse I foresee myself uninstalling P3D and XP.

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No offence but just go read something else without feeling the need to tell everyone.

Honestly, these people are getting so annoying.

You’ve never spoken a truer word. But add-ons depend on the foundation that the sim is. So far we don’t even have a complete SDK or a working set of basic features. Things here and there are getting broken every time they update something.

Besides, add-ons are being developed by different people who are not always concerned about the compatibility issue. And the heavier the add-ons are, the more they intervene into the sim core, the more is the potential for instability and problems. We’ve discussed A2A and HiFi above. Both have to work around the sim to make their technologies work, not with it. Helicopters already have their own flight dynamics engine for MSFS (in fact, there are several of them already). How many external weather, FD, camera, and other engines do 3rd party developers have to build to make the sim palatable? And how many will it take to crash it to desktop on every launch since it is doing it already pretty well?

By the way, it’s not ‘homages’ to FSX in MSFS, it’s whole huge chunks of code borrowed from it, and MS/Asobo has never concealed this fact. And there are reasons to it. And if you ask me, they aren’t good. Regarding homages, many solutions in MSFS seem to be borrowed from X-Plane rather than from FSX.

As do those that reply to annoyed responses with another annoyed response.

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I think the gap between the standard and modded/professional aircraft is significantly larger than it was in X-Plane, or FSX for that matter.

Don’t worry , these threads get locked eventually . Wonder how long this one will last 
:wink:

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Maybe they should incorporate more of these mods, especially those that are tweaking the flight model. One of the problems with the mods is they can be messy to install.

I suspect they’re waiting for the SDK to stabilise enough, as are other developers. Developing hit a moving API is horrible.

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Err
 MSFS has a fair amount of FSX (and thus 2004) code, it was scaffolded on it

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