What really irks me off is that instead of porting the engine to dx12U and making the pc version as stable and feature complete as possible, they are wasting so much development time on getting the xbox version out.
Once the xbox version is out(which will ofc bring a ton of bugs along with it) they will then again spend another 6 months trying to fix stuff for the console.
Personally I have shelfed msfs up until dx12u. This sim in its current state is a liablity for those who have high end systems. A microsoft title that uses a 10 year old dx11 api. What a joke…