To VR or not to VR. That is the question

Unless you fly low then things change. You have to have some sense of 3D anyway outside the cockpit to give the illusion of height, that was certainly the way my 3D monitor worked with FSX.

Fellow 3D Vision veteran?

Hi, VR plus eyeclasses, does someone have experiences to use a VR headset together with eyeglasses?

As I understand VR controllers cannot be used to manage knobs and switches in the cockpit. Means when using an VR Headset I’m kind of blind and I believe it’s hard to manipulate Keyboard, mouse , if you see nothing. I use a Honeycomp Yoke, this might be easy to use, but I have setup a Behringer X touch Mini with 80 knobs and rotary knobs to manage radios and Autopiilot and Garmin devices.
thx for your experience.

I’ve a Rift S that does allow for the more compact, thin-wire framed glasses. Me I don’t use them. If you don’t need glasses for far vision then you should be fine flying without them. (The way VR headsets work your eyes focus on long distance.)

So far as using the mouse in the cockpit goes, it certainly helps, with some of the smaller knobs and switches, to be able to zoom in / out easily. I’ve mapped the mouse so that I have to press and hold the wheel to zoom in / out. Works a treat.

Note that if I was buying a headset now I’d likely get a Quest 2. Its res is about 50 percent better than the Rift S and it can be wireless. You’d use the PC Link cable for flying though. Wireless when running games the headset alone can handle - such as the excellent Eleven Table Tennis.

Hope this helps.

I use glasses with the rift S, no problem. I have my sim rig set up with 2 MFDs and a UFC with hotas stick and throttle in VR for 2 other flight sims, it’s just a matter of getting used to where the critical switches are on the panels. I have glued small buttons/bumps on top of the important keys on my panels so that I can find them in VR.

Moderators - we need a poll to accurately see what percentage want VR, and what percentage don’t.

Why? It’s in active development and just went into end-user beta testing. A little late for this sort of poll don’t you think?

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I recall one of the devs saying saying exactly this a few months ago as something they might consider for VR. Something about “cutting the cockpit off from the rest of the world” was how they put it, so I assume they’re referring to that. I just hope this wouldn’t look too bad on the ground, especially in smaller aircraft where the ground and objects on it are actually pretty close!

I own Quest 1, Quest 2 and Rift S.
I’m not seeing the 50% better resolution claim as I’ve just tried both Quest 2 methods for PCVR, and the image doesn’t even come close to the crisp clear colors of the Rift S with zero compression artifacts nor washed colors and latency from the Quest 2 methods.

50% better res?

Yea I don’t see that by a longshot.
I’ll stick to my Rift S for simming.

dont have VR, I think this would be amazing in VR and would love to have it.

I was merely going by specs. Also, another Q2 owner, I think in this thread, spoke enthusiastically about the image quality of the Q2. I don’t remember whether he’d had a Rift S.

Anyway interesting info on your part.

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