Tonights Q&A small mention of VR

What? You think they were talking about the NIS scaler tool? Sorry i dont get it…

As a WMR Reverb G2 using a 6900XT I’m looking forward to OpenXR Toolkit being released.
AMD are due to release RSR as a Driver option, it will be interesting to see if RSR is compatible with OpenXR.

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The way MSFS implements VR camera is incorrect. It actually promotes motion sickness. It’s also incorrect for realism and that’s one of the reasons why it gives people motion sickness.

Unfortunately they aren’t planning on changing it. Despite a lenghty thread about the issue.

Yes, the little bit I tried, it felt ‘wrong’ for the camera, like I was sitting inches from the instrument panel. Though I really couldn’t stay in VR long, it was too disorienting to me. I hope there’s an option to move the default viewpoint.

Of course you can move viewpoint forward, back, left, right, up, down, as you wish. I have some keyboard keys assigned to such movements, but in the plane I fly the most (Aerosoft CRJ) the default view point is located perectly, in CRJ there is a visual aid for the pilot to judge the right seat/head position.

With up/down and left/right arrow keys and alt+left/right you can reach every position in the cockpit. Or even easier lean back and press space to get closer to panel and vice versa.

Personally, I wouldn’t miss DLSS - and neither would many others.

I tried it in VR last year and it improved performance but everything was fuzzy - just slightly out of focus. I decided to use other methods of improving the graphics and getting sharper images. In a cockpit it would mean interminable headaches and I get enough of those as it is, thank you.

Yesterday, funnily enough, I was looking around to see if things had improved since. I only found one single post claiming it was better now - all the others saying it was still a dud.

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I am confused, where and how did you try it in MSFS?

I didn’t say I tried it in FS, which would be very difficult as it hasn’t been implemented yet. I said I tried DLSS in VR.

The VR games I tried it in were not even high performance and didn’t require sharp images to play (No Man’s Sky, for example) but the choice was DLSS at highest setting and fuzziness everywhere or no DLSS and use the already available graphics options (in-game and nVidia panel) and have slightly less quality, but sharper images.

From what I’ve read this is the same with all games that implemented it. Though I did find a single post on reddit claiming it was “awesome”.

The point is not to get hyped up about it until it’s been implemented and tested. It’s rep is quite poor so far.

I tried DLSS in Assetto Corsa Competitizione and it wasn’t all that.

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