It seems that there are a lot of newbies to the simulation world! As such, perhaps they aren’t familiar with what to expect from a flight simulator. Simulators are always evolving (X-Plane and Prepar3d are the same)… As they evolve, things break! Give them a minute, and it will get better, but expect every update that fixes 10 things, might break 5 to 8, but hotfixes and future updates will address these.
Have a bit of respect for the complexities of the software and the work ahead for the developers! Think of how it was at release compared to now! Now compare it to the other simulators out there.
I’m not usually the ‘Keyboard Warrior’ type, but really after 33+ years of simming, seeing the best, worst, and everything in between… This has to be put out there to give some perspective. If the people who aren’t happy with what’s come from FS2020 were around in 1988, MSFS v.2 would never have (excuse the pun) gotten off the ground… X-Plane wouldn’t have had a snowball’s hope in hell to even gain the cult following it initially garnered, etc.
I was a fan of MSFS all that time right up to around 2011 when it seemed apparent, at least to me, with the failure of MSFlight and dissolution of Microsoft’s Ace Studios. Microsoft were out of the FS game. I begrudgingly adopted X-Plane 10.03 and all its buggy, laggy glory… Forsaking the software investment garnered over the years and the computer which mostly ran FSX (fair amount of CTDs from Out of Memory errors) okay as long as it wasn’t overwhelmed with add-ons.
X-Plane also required more memory both onboard and in the graphics card, so I would upgrade and follow along the updates and changelogs religiously, updating what was pertinent to my setup, and ignoring what wasn’t. I had to learn to use a more archaic menu based UI rather than the point/click of the older FSX. not sure how much of today’s simmers would have the patience for that, never mind the reconfigurations of hardware/software to customize it to your preferences.
The release of X-Plane 11 brought an updated UI, but also a relearning of many of the aspects of the software as well as some aircraft which had to be updated (a few repurchased to stay compatible). Again, software was buggy and laggy… Even though they had created a new plausible world, graphics were cartoony at best with horrible grey clouds, not much for shadows or reflections until later builds.
The two saving graces (first of which FS2020 doesn’t have yet) were the excellent flight model and one could get MS2020-like (Same occasions even better than), but you either had to put in days of work, or use someone else’s and bring the effort down from days to hours. But then you had to have a beefy HDD to store anything… For example, Orthophotos, elevation mesh, and 3D buildings to match FS2020 quality (ZL16-17) for Washington, Oregon, California, Nevada, Arizona, and New Mexico, plus higher resolution (ZL19) Las Angeles, San Fancisco, Las Vegas, and Grand Canyon (into which is great for flying an F-4 Phantom or F-18 Hornet)… Would be about 600GB on the drive.
I was a Beta tester of FS2020, and I don’t think it necessarily gives me more merit than others who had to wait for release, but the quality of the sim at that time was much better in its beta state than many already released titles in terms of appearances and stability! It was, and is the best full world simulator out there today!
Jay