Too small distances between thermals suitable for gliding

yeah, maybe you are correct the cold air is simulated. I’m not 100% sure about that. To me it feels more like the uneven terrain causes those downdrafts more than cold air. Well we all agree the distance between the thermals are not correct and to me those thermals should cover less area. It should have less cylindric from. Or is it even simulated to have cylindric from?

To me it feels like those thermals should be able to form the volumetric clouds we now have dynamic. But maybe volumetric clouds can’t know where a thermal is formed. I bet it’s hard to connect those clouds to know where a thermal is formed.

Hope they find a thing that makes the glider experience more realistic. I heard they already had a more realistic system in place but didn’t implement it yet because they needed to have a simplified version to make it easier for those that are new to gliders.

In my opinion it’s always better to learn how it really is to begin with. I think we will see more complains when they suddenly add that other more realistic version of code when they learned the easy and less realistic system.

Maybe they add it as an optional feature.