Too small distances between thermals suitable for gliding

So sad, really. We as users were sceptical if Asobo would make a realistic simulator before release 2020. Now when they try to make it as realistic as it gets. They get complains it’s too hard even if the air behaves realistic.

Even arcade games we want to be really hard and not dumbed down. It’s many games out there that is intended to be hard. But this simulator that tries to recreate real world physics some complains the real world physics is too hard. The real pilots can complain but the physics will never change. Pilots needs to adapt and learn how the physics works. Now we learn this dumbed down version instead of the more realistic version. I bet it will be even more complains when they release the more realistic version. Why not implement the realistic version instantly instead of changing systems all the time?

Have i bought a simulator or not?

Same things with that METAR implementation. They changed weather simulation into a fixed weather that instantly changing depending on those METAR. Can’t create realistic behaving weather with that mindset to have weather fixed to those. We try to use a cloud to use as a thermal guidance but because the weather needs to be fixed to a METAR the cloud suddenly dissapear. Weather doesn’t work like that. Asobo had the correct mindset before release of this sim with the weather simulation. We as users has changed their mind set. We as users begs to have less of a simulated weather in the flight simulator because we are used to simple weather simulations since older flight simulators. That is really bad in my opinion. This sim atmosphere can’t behave realistic because it needs to behave same as older simulators.

I beg you Asobo, go back to pre release 2020 mind set :slight_smile: If you get complains it’s too hard i bet you are making good progress and don’t listen to those complains. Just telling it’s too hard is not a constructive criticism anyway.

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