Too strict LOD rule on Aircraft landing gears! (Culling of Aircrafts Gear)

I think so too. Why is this topic not mentioned on the feedback list with over 140 votes since almost 3 months

With su3 there is a new LOD curve you can try in Dev mode, debug menu.
Scenery is alot better, but doesn’t fix this issue yet.

Can the forum mods or someone from the microsoft/Asobo team adress if this have yet been seen of somebody on the dev team? Why is it week after week not being picked up in the feedback snapshot even thoug the status says “feedback logged”

I was recently reading a thread about updating aircraft for MSFS2024. One of the things mentioned was that with the '24 SDK an airplane needs to have many LOD’s added (submodels, in a sense) and MY guess is that is what we’re seeing with these AI aircraft…they do not have that many LOD’s set up for them (yet.)

Anyway, just an observation of mine. It doesn’t really change the fact that it would be nice to have a way to control the LOD aggressiveness somehow. But if the airplane model doesn’t have multiple LOD’s built-in, it may not help…a fix of the model itself may be needed, assuming what I heard about 2024 models is accurate.

Its not the case with this problem. If you see in FS2020 the LOD is even worse then in 2024, I fly mostly in VR and the gears vanish sooner in 2020 then in 2024.

This needs to be fixed (Note: I’m on SU2)

No acknowledgement from Asobo yet. Such a shame!

The are not interested in this issue - since release.
It seems nobody of Asobo is reading this thread

Funny thing is, even if the exact same model is loaded twice, you’ve got a Landing Gear on the first one and on the second one, it’s missing :grinning_face_with_smiling_eyes:

I think the issue there is the LOD on the second way is not showing because its further away … I agree tho…LODs are all messed up at the moment.

Not sure it matters but I justed added a vote for this one..

Question though – is a problem with FS itself or do models just need to be updated for the new LOD system? I’m using the AIG models and it definitely happens. Does it also occur with FSLTL models? I don’t use them but would if they don’t have the gear issue.

Yes SIM issue

Same problem with SU2

Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes.

Provide extra information to complete the original description of the issue:
• Sim Update 3 Beta and still the issue persists.

If relevant, provide additional screenshots/video:
•

Last Beta and the same issue… No landing gear..

Yeah. Not yet in the feedback snapshot either.

what a shame!

Bump it up

Yes, I can confirm this happens with FSLTL just as with AIG

Im still not on the LoD, as ONLY Arriving aircraft have no landing gear visible, departing, freshly spawned aircraft have them visible… im using FSTL, AIG and IVAO Models … all of them are affected, it does not matter if its an arriving AIG Plane etc. … its simply: EVERY landing aircraft has none visible while the same model have it visible if its “freshly spawaned” So, it cant be a LOD issue… it both are standing next to each other, watching them from the same distance and the arrived has no visible gear and the same model of aircraft freshly spwaned at a neighbor gate has a wonderful mature visible landing gear… lod does not make any sense.

(I spent 3 hours watching vatsim planes departing and arriving at EGLL recently… so lots of different models to came up as 0% arriving and/or turnaround without “freshly spwaned”, 100% freshly spawned had it visible)