Probably ‘works’ your end like it does on everyones systems…it just doesnt work properly.
Aircraft not following sids or stars, no rotational angle in effect…aircraft just lift off the runway like a flat hamburger…slow cruising speeds…weird overflys at low level…aircraft disappearing upon touchdown isnt an Asobo issue…thats more likely a 3rd party developed scenery that doesnt have correctly linked taxi ways or missing parking areas…so…im pretty confident it appears to somewhat work for you…just not how its supposed to.
No, I doubt they are the issue. I have seen all of these things happen from time to time and I have not 1 single 3rd party airport or scenery installed (ever come to think of it). Maybe those things lend themselves to the frequency of the problem, but they are not THE problem.
I guess the problem must be that Microsobo does not have the knowhow to solve AI issues. That also explains the many regressions and bugs they introduce each update. They don’t find experts or programmers for the AI Traffic Job.
This 20,000,000%. 3rd parties will do it better, just give them the tools they need. Simconnect is the key.
A bit of a strange one this. After SU11 was released I noticed that the problem with AI ground traffic lightning effects appeared to be fixed. I.e taxiing traffic had light source texture flares. Today I noticed this seems to be broken again, this if after no updates as I’m opted out of the beta. No idea how this could occur. Perhaps they are working intermittently? Interested to get anyone else’s experience.
Bug report for this is here.
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Will there be any improvements in terms of these problems that occured in SU11 along with the previous ones ? We haven’t heard anything regarding to this for a long time neither in development roadmaps nor as a feedback from the CMs.
Fixed in SU12: Release Notes - Sim Update 12 [1.31.22.0] Available Now