Turbulence -- excessive or real world realistic

Its not so much teh amount of Turbulance, but the visual effect.

Its like I am sitting, balanced on a very Bouncy ball, and every bump, I move in relationship to the plane, in an excessive, off balanced way, so BOTH the plane interior shift in my field of view, as well as the outside view.

If its Bumpy, one tightens up the seat belt t, and becomes “one with the Plane”, not a loose object , bouncing around in sire the cockpit.

Surprise we have not hear more form the VR Guys – it must be even worse for them ?

Some of the VR folk are having difficulty now with nausea apparently. The trouble is of course is that their eyes are telling them one thing and their ears another.

That could be a good use of MSFS in VR – as an Anti nausea training tool !!!

After a time, chances are , the nausea will go away, and you will be ready for the Aerobatic Training, you always wanted to try !!

Those sort of antics are feasible in real life but stupidly dangerous to attempt. In game it has always been possible - here is a video of an in game Savage Cub landing at the Statue of Liberty from 2020 …

and a crazy takeoff in a jabiru from 2021 …

If the high frequency component was removed from the Turbulence, it might become a little more realistic , but as users, that is not something we probably have any control over.

smootherd Turbulance

Yellow = Original Vertical Acceleration

Blue = Filtered to remove high frequency components,

The plane should not be able to respond to the yellow High Frequency components —.
. but it is - as the Yellow is the actual Planes Vertical Acceleration.

In fact, even more filtering might be more realistic …

Its not making the turbulence any less… just making more in line with how a plane, with a given mass, would react. (In this case, a light GA plane – the C172)

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Hhmm, just flew the G1000 C172 relatively low level (2,500ft) from WPEC to WPDL in East Timor (just because I have never flown there before :grinning: ) and I must say I found the turbulence to be too “hard” compared to real life. Quite funny actually as just earlier today in the Working Title G100 NXi thread I described very hard turbulence that I experienced in a 172 in real life some 35 years ago. That was sort of suggesting turbulence in the sim is not too harsh but I have mainly been flying the heavier Bonanza since SU9 and here I am saying it feels too harsh in the C172!

BUT

Because the G1000 C172 felt so rough, I decided to fly the steam C172 in the same area. And subjectively it was quite significantly more “gentle”. The quick and hard roll action of the G1000 C172 seemed absent.

This made me wonder: seeing as the G1000 C172 felt very harsh and to my subjective judgement the Steam C172 and the Bonanza feel much more realistic, could CFD have something to do with it?

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Most likely — assuming you had the AP “OFF” in both cases.

The AP will add yet another complexity into how the two C172s handles Turbulence, and it “feels” like the C172 Steam AP is set up differently to the C172 G1000 AP … but that’s difficult to confirm, as the C172 Steams AP Pid setting are in an encoded .CFG file

Both the C172s seems to have a ridiculously FAST responding AP PID , that would make for a rough ride in any turbulence.

That camera shake option in settings what does that do? I think it behaves like that? Have someone tested that? Maybe that option is good to use now when more turbulence is there for some. Especially for those using VR.

I have not noticed any difference between the 172s other than propeller model. Must be a placebo :joy:.

Doesn’t do much, I turned that off in the hope it would make the picture perfectly still. It does reduce movement a bit but not all the way. Must be awful for home cockpit builders.

I think we can tune that in a config file. Head movement. Will check it.

Edit:Tested. Didn’t work for me. Camera still moving.

There is no camera shake setting in VR, certainly not in general settings.

strange, in VR i think it should be needed the most.

When flying in VR there should be no head shake / movements at all in sim, it will make everyone nauseous.

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Your tests clearly show why the NXI G1000 loses the GS when the plane reacts within 300mS to turbulence.

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So, are we any close to seeing some form of User Controlled Turbulence control (Slider)

Probably not :fearful:

Anyone in the community , figured out any way to control it ?
(apart from flying at nigh over water )

I’m not saying it is currently too much, or not enough, or not implemented correctly – I just would like the option to control it and/or temporarily remove it , especially at times when tuning AP PIDs & Flight Models.

After all, it is a SIMULATOR

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Can’t turn off turbulence? It bothers me a lot … It would be nice to have an adjustment slider where you can adjust the intensity of the turbulence.

Don’t fly in real life then :sweat_smile:

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This is a simulator. All conditions can be set in the simulator. It is perfectly normal for the user to fly in calm weather conditions. No problem if it’s not real. The point is for the user to enjoy the flight according to their own settings!

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Exactly - and while MSFS should be able to be flown in MSFS generated Turbulence, when that Turbulence is not realistic, its a TPITA to try to set up the planes Flight Model & PIDS, with a fake, High frequency, turbulence Vibration, moving the plane in an unrealistic way.

smootherd Turbulance

Trying to figure out how Air Turbulence an throw a C172 up and down multiple times a second ?? (Yellow Plot) ( Blue = outside the sim, Processed (Filtered) version of the Yellow plot, which would seem to be a lot more real-world ?

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