Turbulence over mountains is way, way over the top

I’ve sometimes been a good 10,000ft over a hill/mountain with clear skies, and the aircraft starts shaking all over the place as I pass over, as if I was flying through a thundercloud!

But even with the exaggerated intensity of “mountain wave turbulence”, they shouldn’t be occurring as often as they do in the sim (i.e - every single time, without fail!)

Please let’s tone it down?

Gotta bump this, as I can’t see it mentioned in any of the other weather topics?

LOL! I love your choice of words for the title. Was that intentional ?

1 Like

Omg… :joy: :rofl:

Yes, I must say I enjoyed that as well…

1 Like

Turbulence in general is way over the top. Too much clear air turbulence at altitude. Often it is bad enough to disconnect the auto pilot. That kind of CAT should be very rare.


I’m not sure if weather-related turbulence has already been covered in other threads, but if it were fixed, we’d still be left with this wonky terrain-related turbulence.

just voted this up - insane amounts of turbulence over any mountain range and its unavoidable. I thought maybe some turblence maps could help me avoid it so i could navigate around but no, its insane. Wobbling 30 degrees or falling 1500 feet in seconds.

Thanks. I’ve noticed that just about any ‘wrinkle’ in the terrain is enough to cause this turbulence effect.

For example, the screenshot below is from my flight earlier today, where I was about to capture the glideslope for ILS Rwy 10 at RCSS. Those hills in the foreground were enough to make my plane rock from side-to-side, before the effect eventually dissipated once I crossed into the city. The approach chart certainly makes no mention of turbulence in this area…

interesting find, i wonder if there’s something going on here. Hopefully this will get enough attention, trying to fly w/Self Loading Cargo and my passengers hate me :frowning: getting 2G forces and 0G forces from Turbulence lol

It would be useful to have a short video to see what this turbulence is like.

Agreed that the turbulence, especially over mountainous terrain, could/should be dialed back by about half. That said, the rule of thumb I learned long ago is to take the number in the quadrant on the sectional and multiply by 1.5 as a minimum altitude to help mitigate “the bumpies.”

1 Like

Not everybody has the luxury of a capture card or enough resources to use an on-screen recorder at the same time.

I’ll see if i can capture a video myself later today, but I’m sure many simmers have already recorded this effect to some extent.

I’ll see if I can capture it - never captured something before but I’m sure i can figure it out. FWIW I’m flying from KSFO to KIAH IFR, 35,000 ft cruse over the socal mountain region with 0 turbuence at the moment.

If anyone gets this now and wants to check turbulence reports for that area to see if it aligns then maybe its just a matter of dialing down how extreme it’s been.

@Seven7Tango thanks for sharing that skyvector map, that’s $$$ - love learning this.

1 Like

It’s fun, isn’t it? :smile:

If you have an Nvidia card, its software allows to record video. No need of any capture card, you can also use OBS…

« Mountain wave forms when strong winds blow across a mountain range, causing a wave-like pattern and extending for up to hundreds of miles downwind of the mountain range. And while mountain wave can be beneficial for gliders as a form of lift, breaking waves and rotors can create severe to extreme turbulence, which can make for a very bumpy, and even dangerous flight for just about everyone else. »

I seriously see no reason to tone it down. Maybe add an option to remove realistic mountain waves. Also they should add turbulence and wind in the sim with an option to disable them instead of not providing these essential effects.