First of all I would like to say a big thank you to the people who have posted helpful ideas on this forum and also on youtube. None of the ideas here are mine I have just been determined to get better performance in VR with the best possible “Eye Candy”. I like “Eye Candy” because higher graphics settings make VR more immersive for me. So I have spent a lot of time trying other people’s ideas and putting together the ideas that I have found work best for me.
Secondly, I mainly fly low and slow and don’t fly airliners so my settings might not help with flying airliners high and fast or low and fast for that matter. My flights are mainly short.
Thirdly, I can only get Ultra OUTSIDE of special scenery like London and third party enhancements, although I can fly Ultra in some 3rd Party enhanced scenery (for example Napier in New Zealand - I fly a lot in NZ because I live there, but I have also tested in France, UK and other countries with FS2020 improved scenery)
Fouthly, there is not a lot of detail in the settings information below as I assume most people trying to get better graphics in VR have read the more detailed discussions of CptLucky8’s posts. If not then I recommend that you study them.
Fifthly, I only know that these settings work for me.
Main points of my rig are :-
Intel(R) Core™ i7-8700 CPU @ 3.20GHz 3.19 GHz
RTX 2070 Super
Samsung Odyssey 2 WMR Headset.
Most Important points of my software settings:-
- OpenXR Developer Tools:- Use Latest Preview - On; Customized Render Scale - 100; Motion Reprojection - Always On.
- Frame Rate on Headset - 60Hz (I don’t seem to get any flickering from this setting)
- Nvidia driver 457.30 (have just tested new nVidia driver 466.63 and if anything this is a little better!)
- Various windows settings for performance as suggested by many people on youtube and on this forum.
- Propeller fixes for the aircraft I fly (downloaded from addon site)
FS2020 Graphics settings:- all on ULTRA or highest settings except -Render Scaling - 70, Terrain level of Detail - 150, Objects Level of Detail -150.
I used the Display Frame Timing overlay in OpenXR Developer Tools for testing and this stays Blue nearly all the time. If it starts to get some Red I lower the Render Scaling. If I think I can get away with it I increase the Render Scaling (e.g. in the Invercargill area of New Zealand I can run it at 80 or 90.