Unrealistic Water Physics for Float Planes

I would have to say… feels like the “friction” of water is less than the “friction” of air.
Compare Air to Liquid to Solid dynamics. Could be a clue to the developers?

To some extent, Land - Solid - overrides even Wind, but we can experience cross winds where the wheel - friction is stronger than the cross wind.

Water should be more than wind but less than land.

This is UE5, but it’s one of the better vehicle / water interactions I’ve seen.

I’m assuming the water improvements that Seb talked about at the beginning of the year are targeted for FS2024, which is fine… esp if it looks like this :wink:

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