Thank you for this thread! The points you listed exactly match with my impression of the visual downgrades since SU5. Maybe also add the change of scenery lightning to the worse, so now the “brightness” of objects like buildings, trees, etc. is ways too high and almost looks artificial or leaving some kind of “uncanny” effect. Or is that what you mean with “shimmering?”
When i compare the graphics now with the trailers from last August 2020, this sometimes looks like a different game to me. “Natural” lighting of the scenery together with the formerly photorealistic clouds are a crucial part to immerse the user with the game and creating the “wow” effect.
At least thats what made me buy the game last year after watching tons of YT videos, where it was sometimes almost not possible to tell what’s real and what’s the actual game.
Edit: Regarding the lighting i just wanted to add, that i remember from my first flights in Big Apple New York, that all the buildings were drawn very “dark”, but somewhat fitting perfectly into the environment. Now no matter what time, season or weather i chose, the buildings and skyscrapers are permanently extremly bright, which makes them kind of “stand out” of their surrounding environment", which kills the immersion for me pretty much. Sometimes this new kind of lighting on the objects even reminds me at the old FSX times, which actually is not something one should be proud of since the predecessor is from 2006.
I don’t have any of these problems. For me the sim has never looked better. After the pop in fix, things are looking fantastic. Clouds look exactly the same as they have from day one, reflections on the water are worse though. I don’t have any problem at all with AA… in fact I don’t know what people are even talking about. Sure I have bugs but I don’t have this so called “downgrade” everyone is talking about. I think people are imagining things.
Before commenting, look at the evidence I have linked in the post.
Specially, look at the videos in this link. People are not “imagining things”. As I said, for those who never had settings on Ultra, use high-end PCs and graphics cards, or who do not use VR, the issues may not be apparent, but that doesn’t mean they don’t exist.
Not solved. i am not referring to pop-in issues, LOD or pre-caching.
I am talking about clouds and shimmering (also lighting got degraded).
I am not talking about general improvements, I am talking about specific downgrades since SU5. I loved the sim pre-SU5 and the graphics were amazing. Specific things changes with SU5 (and its hot fixes) that caused a major downgrade though. I would be totally happy with pre-SU5 quality levels.
If you don’t have VR, please don’t comment, as you wouldn’t know.
Have a look at the videos from the links I have posted above and you will see. The issue is major, and also visible in 2D (see taxiway markings from this vide). All this was not there pre-SU5.
I completely agree with your bullet-list! Definitely things I look forward to, but I am just covering things here that were “broken” by the lastest “updates”.
I wouldn’t waste time with Q1 - what purpose will that serve, even if they believe it worth answering. I don’t agree with 2 - my clouds are just as good as they ever were. Similar with 3, other than in VR where AA is a problem in menus especially and with the overlay windows in game.
4 is the only question here I’d support.
EDIT - should add that I have the Reverb G2 too and have a great experience save two points - the menu AA as mentioned and the colours are lacking vividness - we could do with a slider or something for saturation.
I never had any issues until SU5 and always felt sorry for lots of people reporting problems after previous updates as I never had any. My experience was amazing, amazing graphics and visuals, super crips VR experience etc. No CTDs.
I never mitigated or disqualified anyones comments though, just because I did not experience them myself (especially if so many in the forum agree and even show evidence by posting videos etc). Since SU5 I am experiencing issues myself, and many other are too. These need to be addressed as they have resulted in me hardly flying in the sim anymore and my VR headset is collecting dust. I am very capable of comparing my experience and the quality of the sim pre and post SU5. And it’s major.
It’s not about how capable you are. If people communicate about problems, and you want to turn that into something useful, you have to show the issue so they can fix it. They don’t know what they have to fix now because your description of the problems are vague and not objective.
Yep, this is a thing. I’ve done many such posts since the launch in Aug last year, and none have shown any material degredation. There have been changes and differences as we’ve gone along of course, but no major downgrading. I got to the point where I stopped doing them because people who believed there was a downgrade refused to accept the evidence I was showing, so it was a bit of a waste of time. Of late I’ve been doing comparison videos, although they also get used and twisted by those with an agenda too unfortunately (especially one where the “before” video had the London Landmarks pack included, but because there was an issue with that in SU5, the “after” didn’t and this was used by some to argue that the graphics had been downgraded).
See here for a comparison I did in June between the version then and launch in August last year:
Did you read through the posts I linked to above? The shimmering/AA issue has been commented on and voted for by over 130 people, and has been documented by screenshots and videos.
The purpose of this post is not to make a aware of new issues, but just to outline existing, documented issues so they are not forgotten in the next Q&A.
It wasn’t just a caching issue. There’s been a downgrade in the clouds. They went from being thick and volumetric to thin and tiled in live weather. There’s an odd blur effect when anything passes in front of them. Upper-level clouds look like marshmallows. The clouds also have odd color banding like compression artifacts.
I never claimed that all issues are visible to everyone, especially as everyone is using different hardware and not everyone has a high-end PC, uses VR or has settings to Ultra.
I merely outlined issues that have been widely proven and discussed in the community, so much that they were officially logged as bugs, and listed them here for the upcoming Q&A so they are not forgotten or ignored. That is why I stated that this should not be a discussion about whether issues exist or not, because I only mentioned 3 issues that are sufficiently documents and logged already. Discussions about the issues themselves can be done in the relevant forum posts about the specific issue.