[UPDATE 1.0.1] FlyingIron P-38L Lightning

Hi guys,

Thanks for the feedback. As Nurbulus mentioned, the intake and forward boom area is being greatly improved as we speak.

We will be bringing the P-38L to the Xbox yes! (as long as the WASM issue that is plaguing the Spitfire is fixed).

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Here is my preview video of the P-38. FlyingIron Simulations: Fantastic job guys! https://www.youtube.com/watch?v=woIJZpmQ5sQ

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Awesome, well now I’m totally sold on this P-38L. Thanks for going through the failures and stalls.

I watched your Learn To Fly Here series this past weekend, great stuff.

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Super review, really appreciate the evaluation of its flying characteristics and features compared to real world, it looks to be a real winner. I’ll be looking out for your flying reviews of other models that come up for sure.

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The P-38 model is really good so far and will only get better, even after release. I’m going to be flying it more in the coming days to look for bugs. Not anything against the developer, but I want a great airplane like everyone else. Thanks for watching the Learn To Fly Here videos. A lot of effort goes into those.

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Will we be able to see other players’ engine damage/smoke?

Nice preview video, thanks.

Question for the devs at FIS: that video mentions the loss of aileron control without power since they’re hydraulic (cool thing to model, BTW)… however IRL weren’t they “hydraulically-assisted”, not hydraulic-only? So traditional pulleys/cable linkages were still there, no? If so, that would suggest that you shouldn’t lose aileron control if both engines fail, but that they would be harder to move (if you had force feedback) & roll rate would be less?

Or am I wrong with my recollection and they were 100% hydraulic?

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I have the Spitfire and fly it every day. Really looking forward to this as well. I do have a request, is it possible to add the backfire/misfire sound when the engine is brought back to idle especially just before touchdown.
It may seem a strange request but it would really add to the aircraft and set them above anything previously released.

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Anything that makes it more realistic is a great call in my book :slightly_smiling_face:

In fact I would very happily pay a lot more for a decent level of systems depth.

I honestly would not like it to be ‘dumbed’ down or made too easy.

Really looking forward to it anyway. I already like the sounds.

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Thanks, everyone for your feedback and kind words!

This is correct and something we are having an internal discussion about. Unfortunately, there is no way to add functional aileron boosters with the current state of the SDK, so they were made to always be hydraulically boosted. This is good for normal flight, but if the engine dies then you’re SOL. We will likely remove the need for hydraulics, so you get the best of both worlds.

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That makes sense, thanks for the clarification.

Everything in that video is awesome.

Do you plan to bring the engine damage smoke effect to the Spitfire, too?

Just a question about the night cockpit lighting. In the 1970’s the B707 I flew still had red cockpit lighting. I think the reason given then was to help preserve night vision. The first gen B747 switched to white cockpit lighting as the theory then changed - white lighting utilised all eye rods/cones, and thus would cause less fatigue on long sectors, and preserving outside night vision was less important. So, was red cockpit lighting the norm for all aircraft before say 1970? For all WWII aircraft?

Dean, will this be in Xbox Marketplace as well ?
I could fly it on PC but I very much prefer the Xbox nowadays as my PC is really bad…

Sorry to jump in but I asked this question on their Discord and they said yes it would be, as long as the current bugs can be fixed regarding their Spitfire Mk.9 on Xbox as I assume some of the gauges use the same code.

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So, red vs white? It depends on how much you depend on looking outside the cockpit. If outside visual clues are important to flying an aircraft (GA/Military), you’ll want red lighting. In planes like the 747, where most of the time you’re flying by instrument and the only time you really look outside is on landing, and any strip a 747 will be landing on will be lit up like a christmas tree, preserving night vision isn’t important at all.

“preserving night vision isn’t important at all.”

Tell that to a 747 Captain on a Cat III approach at night in 100 metres visibility… at the end of a 12 hour sector… catching a glimpse of centreline runwaylights as soon as possible matters !

There wasn’t really a uniform standard for cockpit lighting in WWII aircraft. Post lights were sometimes red, sometimes white, or sometimes could be switched from red to white via a slider that changed filters. Another option, found alongside the post lights especially in early-war aircraft, was a set of fluorescent light tubes fitted with UV filters, that “lit up” radium-painted gauge markings. So it was possible to have all the lights off except for UV and see nothing but the gauge faces.

Some detail here in an old but still valid thread. It’s about bombers but applies equally to fighters and transport aircraft.

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AlanA4643 - Very interesting, thanks. So it’s up to the creator of each “aircraft” in any Flight Sim to do their homework, and supply cockpit lighting as appropriate for that type, and era of that model…

Pretty much. But there were so many field mods done to individual aircraft that the odds are decent that whatever choice the dev makes would be right at some point in time. Beyond that, you’d need some kind of evidence - photo, description, maintenance logs (if they were kept up) for a particular airframe at a particular moment.

Because there are members of the community who obsess about this kind of thing, in some cases it’s possible to come up with something you can document as being authentic. But with so many airplanes built, those will always be exceptional cases.