I feel the sound loops are noticeable at several power settings. The cruise settings (2300 / 30MP) are a good example.
I hope they plan to do a little tuning at some point.
I feel the sound loops are noticeable at several power settings. The cruise settings (2300 / 30MP) are a good example.
I hope they plan to do a little tuning at some point.
Hi,
I am having a strange issue with this aircraft. In altitudes around 9000 ft and above, without changing anything, the engines keep revving down, manifold pressure and rpm drops, prop feather warning light comes on. After a few seconds the engine rpm suddenly jumps up to stabilizes according to the throttle/rpm/mixture lever position and all the other issues disappear.
Since I am new here, I cannot attach the screen recording that I made. May be I can upload it elsewhere and share a link if needed.
Have anyone faced this issue? If so were you able to resolve it?
I should also mention, that the issue occurs repeatedly. So engine keeps revving down for a few seconds, manifold pressure stays around 20. After a few seconds it jumps back to normal, then after few seconds same thing happens. This keeps happening repeatedly.
Have you turned on the emergency / boost fuel pumps? The switches are hidden under the left side of the seat. The two lower switches are the normal pumps and the upper 2 switches turn on the emergencies.
This happened to me too, with the same sim and aircraft versions. At first I thought I overstressed my engines, but after descending a bit and switching on the emergency fuel pumps everything seemed to work normally again. Ever since I’ve been flying with the emergency fuel pumps always on, and haven’t encountered the issue again, although to be fair I do most of my flying below 5,000 ft to take in the scenery.
I’ve also kept having issues with cockpit controls not animating and the altitude autopilot in the tablet not working as intended. Setting a desired altitude doesn’t seem to work. I continue to have occasional CTDs, but that may well be a MSFS issue with AI traffic, live weather or something else.
Soon as you hit 9000 feet turn that emergency pump on!
I did not know that I was supposed to use the emergency mode boost pumps at that altitude. I’ll try this suggestion.
I’ll try with the emergency fuel pumps.
For me cockpit animations have not caused any problem yet. Though I don’t like the way to open / close oil cooler flap manually. Luckily CTDs are rare for me ever since I found out about the Capture One dll issue. Also, I am using AIG for AI traffic, so no default AI traffic.
good to know… I tied my drop tanks selector and emergency fuel pumps to my Saitek fuel pump switch. I never understood why they are called emergency when I thought we are suppose to empty the drop tanks first. maybe I should read the manual…lol
also i never fly at 9000 ft so I haven’t seen this issue.
thanks for the info.
I’ll try it out.
All of this is in the manual, folks.
If you are flying with hypoxia effects enabled, be sure to turn on the oxygen valve (floor of the cockpit in the center).
Didn’t read the whole thread and just one question…
Fly VR only. I once bought the P-38 for X-Plane 11. In X-Plane, the plane was a disaster in VR. To date I have not made a flight with the bird (in XP). How does it look in MSFS with it? Can you recommend the aircraft for VR?
I would recommend it for VR for MFS for sure BUT I am not a VR guy. I did tell a VR buddy to get this plane for the amazing views though. Plus performance on it is good. One of my favorite cockpits because it has a 360 degree view. Windows open and all.
Not a VR guy here but I do use a hardware head-tracker and the plane does have good panoramic views, but with a caveat: It’s got HUGE wings and the cockpit is set almost exactly in between them and not set as high above them as in (say) the Spitfire, Corsair, etc. As a result, views left and right are somewhat constrained unless you’re in a bank. Views forward, and above all around are great.
It looks and performs great in VR. You really get a sense of how impressive it must have been to be a pilot between those two big, beautiful engines. Its one of my favorite aircraft.
Thanks for the answers. “looks and performs great” sounds good, but what interests me more is the usability. In X-Plane it was sometimes not possible to operate certain switches and buttons with the VR controller, so I couldn’t even get the motors to run (from cold&dark). Do all controls work in VR?
Thanx…
I use a mouse in VR so I can’t provide any insight on how well a VR controller would work. The click spots for the mouse, however, work just fine. The only operation with which I have a little bit of difficulty is starting the engines. It requires “holding” a starter switch in an engaged position to get the engine rotating to a constant speed, then releasing the starter and clicking the engage switch to fire up the engine. The timing needs to be just right or the engine will loose too many RPMs and not start properly. These click spots seem to be a bit small / finicky with a mouse, but once you learn how to dance with them, its not too bad. I’d image this operation might also be tricky with VR controllers, but then again, I haven’t tried with them. Once the engines are started, I haven’t found anything within cockpit that isn’t easy to interact. You may also remove the yoke to get better access to the switches on the panel behind it.
If you’re into classic warbirds, Flying Iron’s P38 is hands down one of the best. I’d highly recommend it.
Edit: I’d also highly recommend getting it directly from Flying Iron and not the in-sim marketplace. You’ll get quicker access to updates, better liveries, and modeled weaponry.
For what it’s worth, I’m not a VR user and I find the engine start challenging for the same reasons. I hope that at some point Flying Iron will tweak the timings or the clickspot size or both. But definitely not a VR-only consideration.
Somewhere way up in this thread, I made a suggestion to modify the engine starter switch to implement a 2 or 3 second “virtual hold” behavior to allow enough time to move the mouse pointer over to the engage switch click spot without loosing engine RPM. This would better simulate the human ability to interact with two switches simultaneously with two fingers.
Agree. Or they could do some variation on the starter-plus-boost-coil routine they use in the Spitfire.
Might be worth making the suggestion on their Discord. I made a Spitfire suggestion there this week and got an immediate (and favorable) response.