[UPDATE 1.1.0] FlyingIron P-38L Lightning

Same here. I have trouble getting the engines startet. I also managed to get the left engine running, but no chance with the right one.

Magnetos are set to both, fuel pumps are on, mixture full rich, throttle advanced a bit.
I hear the whining of the motor that cranks the engine (prop does not move yet). When I flip the starter switch the prop starts to turn, but the engine never comes to life. After a few turn the prop stops rotating, even though I still hold the switch in the start position.

What am I doing wrong?

Did you prime according to temperature?

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What I have found is that in many cases you have to prime the engines as they are spinning up as well. I can do this quite easily because I have everything programmed to my Virpil hardware but for someone in the virtual cockpit with a mouse…Cntrl+E would be my recommendation. Else you need three hands and mice. You can look at your tablet to check primmed status. Many times my first engine starts right off, then I need to prime the second as I am turning it over. Sometimes even though tablet says that both engines are primmed, i still need to prime them as they are spinning up.

Thanks, I will try this.
Is there a command within the MSFS Controls page that I can use for priming?

I have a Virpil Joystick too, but I would like to have all configurations within the sim, so things don‘t get too complicated…

No, you will need to purchase SPAD.Next or Axis and Ohs to program these commands to your hardware. I prefer Spad as it is a little more user friendly. Honestly, its much less complicated to use the external software and have aircraft specific profiles. However, there is some learning involved with utilizing the software but the reward is greatly worth it.

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Assuming you’re priming the engines enough (but not too much) before starting - use tooltips to confirm the engine is primed and ready - my experience is that a successful start comes down to timing. If you don’t move from “start” to “engage” in time, the engine won’t catch. But that’s hard to do given the small clickspots for the start and engage switches. I only was able to get reliable starts once I followed the advice higher up in this thread and bound two hardware switches, one each to “Starter 1 (hold)” and “Starter 2 (hold).” Those are equivalent to the engage switches. Binding them to hardware makes it possible to hold down the start switch using the mouse, then, while keeping it held down, giving the engage command via hardware. Works for me every time. If there are hardware switches available to you, it’s worth trying.

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Good point. My start issues usually happened with the left engine (harder to get at the upper clickspots). But what you’re describing sounds like something isn’t initializing correctly. Have never experienced it but I don’t doubt it happens. I’ll keep the restart option in mind if I ever run into it.

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How often can you try to start the engine, before the battery goes flat?
What is the effect of priming too much, and how can that be solved? Restart the flight?

And last but not least: what exactly changed with this latest update? I don‘t remember ever having problems to start the engines. Some fiddling with the small click spots, yes, but nowhere as difficult as what we have now…

I of course know nothing about the real plane, but I don‘t think a warbird would have been successful in RL, if starting the engines would have been such a hit and miss thing…

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Priming too much means there’s too much fuel in the cylinders and not enough air, so the fuel can’t ignite. From the manual:

Do not overprime! Once you have over primed an engine you cannot start it and it will have to be de-primed. Do so by shutting down and open the throttle fully so fuel fumes can escape. Depending on how much you over primed, this may take up to 10 minutes. Check the priming level in the Tablet’s Live Data page or the prime switch mouse-over label.

From the changelog:

Engines
• Retuned take-off, climb and cruise performance
• Start-up process is now authentic, meaning you have to hold the START switch first and listen for the flywheel to spool up (about 5 seconds), after which you may hold the ENGAGE switch to couple the propeller.
• A 2 to 4 second prime pre-start-up is now required. When over primed, you need to open the throttle to let fumes escape and wait a few minutes.
• Advanced thermodynamics with custom modelling of oil, coolant, and intercooler systems
• All cooling systems have working automatic shutters, or can be controlled manually as per the original aircraft
• Engine stresses, which build up over time when pushed too much
• Carburettor icing can occur when you fly through a cloud and low MP and are within a 4C (+/- 7C) temperature range
• Priming now requires at least 4Psi of fuel pressure (check gauges)
• The turbo’s steel structure will start glowing when hot (visible in low light conditions)

There are several factors in there that make starting more difficult. Priming is the main one. It’s hard to get the timing right. Tooltips will give you the priming status - it’s a useful assist. The tablet also gives you priming status. You can also refer to these timing and temperature guidelines (also from the manual). Keep in mind that you can always do more, you can never do less - meaning, if you overprime, it takes longer to resolve that.

Pilots should respect the guide below in order to achieve a successful engine start:

<0 °C - 5 seconds
0 – 10 °C - 4 seconds
10 – 20 °C - 3 seconds
20 – 30 °C - 2 seconds
30+ °C - 1 second

Engines of this period were notoriously balky - as the guidelines suggest, they’re dependent on temperature and correct priming, and failed starts were common. Radial engines are even more ill-tempered (wait for the Flying Iron Hellcat to give this a try). If you search YouTube for airshow videos, you’ll find a lot of examples of warbirds not wanting to start. It’s part of their character. In critical situations - for example, in the Battle of Britain, when scrambles had to happen instantly - ground crew would start the engines at least once an hour to keep them warm, supplied with fuel, and ready to start as needed.

But… there’s one major respect in which starting the P-38 is harder in MSFS than in real life. That’s because the sim doesn’t let you hold down two switches at once. In the real aircraft, you’d hold the start switch in place and then use another finger to depress the engage switch while keeping the starter held down. Changing from one to the other is unrealistic and also hard to do with the mouse. The only way I’ve found to work around the limitation is to do what I mentioned in my post above (which is what I learned from a post higher up in the thread) - if you have two available hardware switches, or two unassigned keys on your keyboard, assign one to “Starter 1 (hold)” and the other to “Starter 2 (hold).” Those operate the “engage” command. With hardware assignments, you can get closer to the real-world technique - hold down “start” until the flywheel spins up, keep it held down, then use your hardware switch or keyboard key to engage the driveshaft and start the engine. Much easier than the mouse-only method.

Hope this helps!

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Dear Alan,

I very much appreciate you took the time for this detailed and informative answer!
Time permitting, tonite I will try all your suggestions.

And I admit I should have (re)read the manual. Looks like it does have answers to most of my questions…

Thanks again and happy flying!

Stan

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I experience the same airframe bobbing up en down. AND my canopy is closed and locked.

Had the same thing — make sure your winows are rolled, too, using the cranks below each window.

BOTH side windows up as well?

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The whole plane was shaking up and down, even the inside of the VC. Getting seasick… :nauseated_face:
So, after reading your comment, I started a new flight, closed the canopy and discovered, that - indeed - both sidewindows were rolled down. That was not so before. So, after rolling them up, there was no more shaking. Thanks. :grinning: :+1:

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Sorry about the seasickness! But yeah, this is what pilots in WWII would have to endure should they forget a window. All part of the simulation now :slight_smile:
One of those “unique” aircraft characteristics. The Spitfire on the other hand is fine with the canopy open, just creates a little drag and noise. As a matter of fact, it’s procedure to have it open during take-off and landing in the Spit.

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So happy this got updated today and is now available on XBox. It’s been on my wishlist for a while and she’s a beauty.

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I just picked it up on Xbox myself, fantastic!

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So this is finally out for the Xbox I see. Anyone picked it up yet?

I’m slightly on the fence with it. Already have the Spitfire (a superb aircraft).

I’m on PC but have both. They are definitely different enough to each other to warrant having both. The Lightning feels a lot more modern comparatively. Much more like a current day plane in ground handling and the view out of the cockpit is unlike any other aircraft. Sounds are amazing and the features they recently added elevate it to another quality level (not 100% sure if those made it to Xbox yet). Having said that, I still prefer the character and “look” of the Spitfire but maybe that’s coz I’m British!! :slight_smile:

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Yes I have a soft spot for the Spitfire aesthetically, being British myself (well, Scouse :grin:).

I will wait and see how it translates across to the Xbox. It’s a bit of a lottery with the more complex aircraft, as to whether they work properly!

Edit: ah, who am I kidding, with this waiting. I’ve bought it.

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