I don’t buy this OC memory theory for stable systems. Again here, faster hardware and faster execution time are excellent ingredients for thread synchro issues. Not saying it’s this but it does smell though.
Also, my system is rock stable, without any similar crashes for years ( it has been updated ).
I finished Half-Life:Alyx 3 times - in VR evidently - with high FPS. We’re talking more cumulated time (or close) than I did in MSFS. It never crashed. Not once.
MSFS is having a CTD at least once per session. When it’s not more.
I don’t buy the hardware issue thing. Not a second. Also, if it was the case, it would not crash 90% of the time at the exact same place, with the exact same stack trace. And for many different people.
This is an Asobo / Microsoft / CoherentUI software problem. That simple.
And only them can fix it.
I’m just very surprised they don’t.
I’m only talking about the Renoir issue. CTDs can be caused by many things.