Update after Update after Update

So, I’ve done the Microsoft Store update, then the 40Gb SU5 update, now downloading the 25Gb+ Content Manager updates. How many more have I got to go after that you reckon?

Maybe by the time these are all done, the next update that fixes this hot mess might be ready.

How can there actually be this much data lol? The scenery is streamed, so what’s actually using these 100’s of Gb? The planes aren’t that massive, the scenery objects like (I mean yes, there’s data there, but this much?!).

It’s close to my XP directory in size, and that has half the planet in Orthos inside it.

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This is a very wide scope of revamps to the base sim code. FSBase alone is 20GBs of that 40GBs of Sim Update 5. But it was all worth it because I was able to bump up my graphics settings and stay at 55-60 fps steady even over NYC in volumetric bad weather. The rest of that is a variety of changes to whatever planes you may have installed when you last launched the sim.

The Content Manager Updates reflect what you have installed today in terms of Free Content (i.e., World Updates) and anything else that you might have purchased and the developers managed to push SU5 related patches out in time for yesterday’s release.

The lesson here? Install only what you need. I only fly GA single engines and in the USA. So no other World Updates, no jetliners, no Landing Challenges, etc.

Base result - my SU5 download was only 36GB (albeit it was slow because I joined Rush Hour right after release time in my zone) and updates to the USA POIs. That’s it. I haven’t bought anything on Marketplace, and I assertively manage whatever I do add to the sim (even in Community Mods) because I have a smaller NVME dedicated to it. Survival tactics.

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With the 40GB Update there were no real improvements for me. Why was this necessary?? With this update the flightsim runs more unstable on my computer. Is that the philosophy of Microsoft??? Please make the sim more stable before doing such a nonsense!!!

The more updates the better. This is a sign of a well-polished game (or in this case a simulator) that is constantly progressing, and not threw on the market with only “DAY1-SALES” in mind, and abandoned-ware with all graphics glitches and bugs 100% ignored forever afterwards :wink:

Runs great on mine. Finally able to hit 60+fps and turn up resolution to 4k with no stutters. Although the console control scheme should have been an option and not a mandatory change.

The reason for the update is to optimize the game to get it ready for its release on Xbox Series consoles.

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