Github: I wanted to get the project on there as well but unfortunately that’s not possible as one of the files (sound) is larger than 100MB, which is a Github restriction. So that was that for Github and I went to Mega, uploading the whole project as a ZIP.
Yaw: This is going to be more sensitive / obvious / realistic (take your pick ) in the coming update (this weekend!). For now you may have noticed that during takeoff sometimes it’s left…sometimes right. That’s the wind. A light tail dragger like this is easily affected by it. Crosswinds of more than a few knots will and should be a challenge. If you find it very hard to control yaw I suggest to lower the sensitivity of your rudder axis to give you finer control.
Shock Ultra 915 mod: Not possible currently as all premium aircraft are locked for modification. There is a petition doing the rounds to open such aircraft to modders however…so there is always hope.
As always, I’ll be hearing all your feedback. I have been making careful improvements this time as we liked the plane as it was. However, the yaw was just too “stiff”.
So if I overdid some force or effect in v1.0.3, or it’s still not strong enough, just let me know!
In your feedback do keep in mind this plane is super light (empty 1111lbs / 504kg) and has 141HP. So even if you fly a plane for real this will be different. VERY different. Forces will be more pronounced (especially P-Factor, Torque, Propwash etc) and any crosswind a challenge.
The yaw reduced? The opposite in fact, it’s more “lose” now … and hopefully a lot more realistic. You need to break a sweat in this plane during takeoff, just like in a real tail dragger! But no worries, once you got the sensitivity sorted on your yaw axes, and with a bit of practice, you’ll be fine.
The other solution is to blast of with full power (hold brakes and release once you max rpm) and pump full flaps. You’ll be launched in the air so fast you’ll have no chance to veer of the runway
I get that too. Got gravel says wind is a big factor. I’m not sure if the next update will reduce the effect as I don’t 100% understand what he is suggesting by reducing the ‘stiffness’ of the yaw. He says will make more realistic, but does that mean like other ‘normal’ craft (thus reduced) or more realistic for a super light powered craft (thus increased)
Just to share, this is the sensitivity setup I use. It’s different for everyone of course, depending on your equipment and preferences, but still…good to know. Using a Logitech Extreme 3D Pro myself. A more than adequate and highly affordable joystick.
You guys are talking about the “too easy” nose dips. That’s solved now in v1.0.3…the engine was located 20cm too much forward and 10cm too much upward. Gravity did the rest
The problem no longer exists. The issue was when you hit the brakes, it wanted to lean over and dig the prop into the ground. It was fixed same day in 1.0.2, but it sounds like it’s been further improved in 1.0.3.
So much so I was able to add 50% more brake power on the mains in v1.0.3. It really feels awesome now on a 30kts (or less) touch down, with the brakes prepped. Fasten your seatbelts!
I thougt it was a real feature of that kind of planes, with one seat behind the pilot and luggage space in the back, that the only way to allow using full brakes was putting weight behind.