Update: Savage Carbon - STOL Realism Mod (v2.10 / Dec 27, 2022)

These are amazing! Thanks so much for all the hard work!

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Yesss! Cockpit lights - no more fumbling around with the flashlight. :slight_smile:

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Thats one cool rustbucket! :wink:

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Thank you for your cool mod. With regard to the rust bucket - from personal experience with our high wing UL - if you encounter mud, first parts where you find it is uderside of the wings/struts/flaps above the wheels, further on the stabilizer/elevator (caused by wheels also), bottom of fuselage and also on parts, where you enter cabin . Hardly ever on the top of rudder :wink:

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Thanks for that! Will keep that in mind when spraying the mud, right now only got rust. Mud tomorrow :hugs:

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Aged GG SCC looking good.
TG

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Rust Bucket looks great, though personally, I’d like it dialed back a bit. A little mud would look great on some of the others. Thanks again for all your work.

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@GotGravel Again thx for this wonderfull aircraft. My friends and I were able to fly the 1.0.5 today from Tucson to Gila Bend. The STOL capabilities are awesome and with a little practice you can turn on a dime. Which is a really fun thing to learn and use. :wink:

One thing we did notice was that the Carbon Cub now sinks a bit into the ground in Multiplayer. That was not the case with the 1.0.4 (checkout lower screenshot). Any idea what could be the cause of this? Have the contact points been changed?

https://pontiac51.com/gila-bend

https://pontiac51.com/wp-content/uploads/photo-gallery/fop/fop-day5-leg4/20201121180927_1.jpg?bwg=1605979701

https://pontiac51.com/wp-content/uploads/photo-gallery/fop/fop-day5-leg3/20201112185945_1.jpg?bwg=1605247546

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Did a 2 hour bush group flight around Kodiak Alaska this evening with the small but really friendly Alaska Bush Flying Group. Flew live weather with high winds etc. The wind was very, very strong but the Carbon coped brilliantly although got blown backwards a little on one strip when landed as I didn’t apply masses of throttle once landed and then blown sideways into the trees once I stopped and put parking brakes on. Not the airplane’s fault. Real pilots wouldn’t fly in those conditions with such a light airframe. Interestingly, because of no assists etc I guess, the airplane iced up a lot and I lost radio contact with atc as, and I quote, ‘electrical system switched off’. Interesting. Wouldn’t change it for the world. Great fun. Great airplane. Good job

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Yes, we had that too. Battery seems to switch off or run flat after some time (would say about 30 mins in the air).

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Is that a feature of the airplane? I couldn’t find any switch to remedy it, in the air or back on the ground. I lost the electrics after about an hour and never got it back.

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I hit the battery master (I have that on a button) again and it switched back on. In the cockpit that could be done be turning the key. I think there is something wrong with the alternator on the original plane.

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Looks like you guys had a great time flying in groups!

Noted on the slightly sunken wheels in multiplayer. One of those odd things
contact points are good (single player fine). Will investigate.

Electrical systems
yet another sim issue is randomly switching off avionics in various planes. Will see if I can find a work around for the Savage.

Ah thanks for letting me know @anon69665351, before I start spending a lot of time on something that’s probably out of my hands. It does indeed sound like a bug in the sim, as the contact points are properly defined (as evident by watching your own plane). If the multiplayer has a different height then it seems indeed like a sim issue. Even so I’ll do a bit of research in case there is a work around for this.

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On the topic of the Savage losing Avionics after 30 to 60 minutes
did some research, it’s an issue with the Savage Cub’s electrical systems. So far it’s unresolved:

https://forums.flightsimulator.com/t/savage-cub-power-loss/144662/13
https://forums.flightsimulator.com/t/savage-cub-electricity-turns-off-mid-flight/303737

I’m now diving into how this is setup in the systems.cfg, but honestly I have no idea what I’m looking at. Except for that things don’t look quite right (Avionics not using Bus 2 whereas they should
so I fixed that). Quite sure it’s something I can solve but will take time as every test is 30-60min
boohoo! Asobo Asobo
oh why did you not solve this when it’s so easy for you? :smiley:

Now idling my engine with all lights on. Don’t tell Greenpeace. By right there should be sufficient charge being generated. We’ll see
think I know what to do
while waiting am reading up on electrical systems.

I potentially may have solved the “multiplayer plane sunken” issue. Not tested yet (working on eletrical systems now) but if anyone wants to try in multiplayer, try this
change static_cg_height to 3.98 and restart sim (if running).

Inside flight_model.cfg:

[CONTACT_POINTS]  
static_pitch = 11.9 ; degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height = 3.98 ; feet, altitude of CG when at rest on the ground
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Just to keep you all in the loop (NOTAM?), here’s the updated scope for v1.0.6:

  1. Autopilot. Researched, need to use the AI in the toolbar as there is no autopilot installed in the Savage (done). But hey, it works, and is a great help on those straight long legs. Or just a toilet break.
  2. Liveries. Rust Bucket will be added to the collection (in progress).
  3. Night VFR. Subtle cockpit lights as well as navigation lights will be added (done). And brighter landing lights.
  4. Electrical Systems fix. A general Savage Cub problem actually, but will try to solve the loss of electrical power issue that some have reported after 30-60min of flight.
  5. Multiplayer Sunken Planes. Probably fixed
will need to confirm.
  6. Propeller. Replacing wood with carbon for all planes except D-Day liveries. With it comes a 3% increase in power (see the Rust Bucket teaser shot for what it will look like).
  7. Something else. There is always something else.
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Electrical systems update. I’m sure you don’t mind a bit of Asobo humor?

Turned out, most electrical subsystems consumed equal or more power than their 747 counterparts. And then we wonder why the battery drains!

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Yeah, even unmodded it was possible to drain the battery if you left starter, and lights on at the same time.

It happened to me once, and the avionics just went dead on me.

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Love the hear that we getting more Carbon Propellers to the plane. The wood one was one of the few things i didnt like that much of your compromiseless Stol-Plane, and felt a bit strange considering all the weight savings you made on the rest. :slight_smile:

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