SAVAGE CARBON - STOL REALISM MOD
A lighter, faster and stronger Savage Cub with a 141HP Rotax 915iS powerplant.
The Savage Carbon is a custom backcountry aircraft built to be a versatile high performance stick and rudder bush machine. She excels at STOL yet flies with XCubs.
She’s a load of fun. She’s also awfully close to a study level aircraft.
DOWNLOAD AND INSTALLATION
The Savage Carbon will install as a new plane, appearing next to the Savage Cub. 13 Liveries are included.
1. Download the Savage Carbon (v1.0.6 / Nov 28)
2. Drag into the Community Folder
- Delete older versions of the mod
- Extract the ZIP file
- Drag the folder named
gotgravel-savage-carbondirectly into the
- Restart the sim
If done correctly, your folder structure should look like this:
/Community /gotgravel-savage-carbon /RTC /SimObjects /Official
WHAT’S IN THE BOX
An Awesome Experience
Bush machines are extreme machines, often pushed to the edge of their performance envelopes. To give you the most authentic STOL experience possible, we knew from the start that the flight model had to be pushed to extremes as well.
To this end it took well over 150 hours of research, engineering and test flights to tune all aspects of the model to satisfaction, always supported by actual Zlin Aviation POH data and Rotax engine specifications. Performance is frequently evaluated by 2 seasoned pilots with experience in similar planes.
Some of the highlights:
- Flight model parameters like parasite drag, induced drag, flap drag and lift, moment of inertia along all axis, P-factor, propwash, torque, weather vaning, gyroscopic precession and more have been finely tuned.
- The CG has been reworked by correctly positioning all simulated masses in 3D space, resulting into a stable aircraft and a natural feeling flight experience.
- Ground handling is what you would expect from a purpose-built backcountry aircraft: Lift your tail, propwash left and right, brake on a dime.
- Vortex Generators on wing and tail are accurately simulated, delaying stalls and enabling those slow STOL approaches.
- Aerodynamic pressure on control surfaces at high speeds is correctly represented giving you full control of the aircraft at all velocities.
- Two auxiliary fuels tanks of 10gal each were installed giving you that extra range when you need it.
- Night VFR. It’s got all the illumination and navigation lights you’ll need.
- Parking brakes were added (use a keybind to control).
More STOL stuff:
- A 3rd monster flap setting has been added (60 degrees!) so you can fly slower approaches, with higher sink rates, giving you 15ft landing bragging rights.
- The mains were moved forward a bit so you can (almost) safely prime the brakes before touch down.
- Flaps move faster so you can pump them for short take offs and retract them at touchdown for maximum braking power.
A Strong and Light Airframe
The Savage Carbon’s airframe is constructed of a tough carbon fiber skeleton, making her about 10% lighter than a Savage Cub while enabling her to sustain higher g-forces.
A Powerful Engine
Powered by the latest turbo charged and injected Rotax 915iS, this reliable 141HP workhorse is responsible for giving the Savage Carbon an unmatched power to weight ratio.
All 3 engine gauges - oil temperature, oil pressure and CHT temperature - are accurately simulated as well providing an immersive flight experience.
So yes, you do need to warm up your engine for 2 minutes or so, and the choke is needed on a cold day.
A Large Prop
A larger 2 meter carbon fiber fixed pitch propeller was installed converting all that power into plenty of thrust.
Comes with 14 custom designed liveries including 2 popular historic D-Day designs (USAF and RAF). All liveries come with red lambskin seats.
BE A SUPPORTER
This Savage Cub to Savage Carbon conversion mod is free and always will be, but if you enjoy it and feel you want to contribute towards this project it will always be appreciated.
Changelog v1.0.6 (Nov 28, 2020):
- Autopilot. All setup and configured, but it is disabled by default as it does not come with the Savage. If you want it, please enable it by following the instructions in the next section.
- New livery “Rust Bucket”, bringing the total to 14
- Night VFR! With a flick of the strobe switch you now have illuminated gauges, navigation lights and double strobes. The landing light is also brighter.
- Electrical system upgrade
- Multiplayer sunken planes fixed
- Propeller upgraded from wood to carbon, adding 3% power
- Flight model realism improvements
- Correct white arc added to the cockpit ASI (but the original white arc is still on the glass as it comes with the gauge itself, this is currently beyond my control)
Changelog v1.0.5 (Nov 19, 2020):
- 3rd monster flap added (60deg!) to enable steeper high-sink rate approaches…and even slower ones
- Faster flap change speed of half a second…commonly seen in STOL work
- Auxiliary fuel tanks installed in the back seat
- Prop shutdown a little slower to sync with shutdown sound exactly
- Rotating prop 3x more transparent to match real-life looks
- Increased maximum gross weight from 1111lbs to 1150lbs
- Much easier to trim elevator
- Faster roll at lower speeds
- More tips added to the loading screen
Changelog v1.0.4 (Nov 13, 2020):
- Added 2 more liveries (D-Day USAF and D-Day RAF), bringing the total to 13.
- New and improved Rotax 915iS with much more accurate power curves
- Further refined engine gauges (Oil temp, Oil press, CHT temp)
- Simulated aerodynamic back pressure on control surfaces at higher velocities
- Dramatically improved STOL realism and control
- Excellent ground handling, can throw your tail left and right with just propwash
- Fixed: much reduced nose-up attitude upon flap deployment
- Much more realistic flight model overall
Changelog v1.0.3 (Nov 6, 2020):
- Added 5 more liveries (purple, teal, black, batman and zebra), bringing the total to 11
- More realistic oil temperature and pressure gauge simulation
- Much improved ground handling
- Much improved CG (even harder to nose-dip now…unless you don’t apply stick back pressure)
- More powerful pneumatic brakes
- Ground effect (added)
- Gyroscopic precession effect (stronger effect)
- P-Factor (stronger effect)
- Torque (stronger effect)
- Weather Vaning (added)
- Adverse Yaw (added…but FS2020 does not do this very well yet)
- Propwash (stronger effect)
Changelog v1.0.2 (Nov 1, 2020):
- Added 5 new liveries to the default white: red, orange, yellow, green and blue
- Added handbrake
- Adjusted brakes (it’s now harder to nose-dip)
- Increased fuel capacity by 50%
- Improved flight model
- ICAO Type Designator set to SVCB (seen in multiplayer labels)
Changelog v1.0.1 (Oct 28, 2020):
- Initial release
The autopilot is disabled by default as it is not installed in the Savage. If you want its functionality you will need to manually enable it as per the instructions below. Use your own keybinds to manage the autopilot on / off state, altitude hold and heading hold.
- Go to your community folder
- Go to
gotgravel-savage-carbon / SimObjects / Airplanes / Asobo_Savage_Carbon
- Open the file
engines.cfgin a text editor
- Go to the last line and change the 1 to 0 (
DisableAutopilotControls = 0)
- Most of this information is also found on a placard on the left side inside the cockpit
- All performance data was obtained at sea level under ISA (clear skies) and MTOW (Maximum Take Off Weight) conditions
- TAKE OFF POWER 5800 RPM
- MAX CONT POWER 5500 RPM
- 75% POWER 5500 RPM
- 70% POWER 5000 RPM
- NEVER EXCEED SPEED (VNE) 160kts
- CRUISE SPEED (VC) 115kts
- MANEUVERING SPEED (VA) 100kts
- BEST CLIMB RATE (VY) 65kts
- MAX SPEED FLAPS (VFE) 70kts
- STALL SPEED CLEAN (VS) 35kts
- STALL SPEED FULL FLAPS (VS0) 28kts
- BEST POWER OFF GLIDE SPEED (VBG) 48kts
- 4500 RPM 5.2gph
- 4800 RPM 6.7gph
- 5000 RPM 7.2gph
- 5500 RPM 9.8gph
- 5800 RPM 11.5gph
RECOMMENDED STOL TIPS
- How to Land An Airplane Short - by Trend Palmer
- Backcountry Aviation’s STOL Tips: The Takeoff
- Backcountry Aviation’s STOL Tips: The Approach
- Backcountry Aviation’s STOL Tips: The Landing
Backcountry Aviation’s STOL Tips: Go Arounds
Sensitivity settings are personal and very much depend on your controller and preferences, but if you don’t know where to start…this is a good one!
(X is Aileron, Y is Elevator, Z is Rudder, Slider X is Throttle)