Those are very different issues belonging in different categories. Some of these issues have already been voted on. And some others (particle effects) have already been anounced for the summer with the introduction of DirectX 12.
Large airports will most likely be a thing for 3rd party developers and/or upcoming World Updates.
So I see little merit in you post. Either break it down, and check which of the issues are really new and then vote on the issues that are already there.
Opening a new vote hurts more than it helps!
Thank you for the information. The 3rd party developers told me that without a default airport it is more difficult to create new airports with little loss of performance. With World Updates certain cities or countries are updated, I would rather update or insert important and large airports regardless of city and country.
So I overlooked particle effects. Then I’ll have to wait for DirectX 12.
Nevertheless, I thank you for your answers.
How about if they just get the small push back jacks to align with the front wheel of GA aircraft on the first try rather than running under your plane and into your props before magically popping back out into the proper alignment…lol